ADD: aspect ratio preserving picking

This commit is contained in:
2025-12-12 20:45:02 +09:00
parent 5e7de35c52
commit d3ab4d18a8
5 changed files with 194 additions and 66 deletions

View File

@@ -20,6 +20,7 @@
#include "core/pipeline/manager.h"
#include "core/assets/texture_cache.h"
#include "core/assets/ibl_manager.h"
#include "device/images.h"
#include "context.h"
#include <core/types.h>
#include <cstring>
@@ -1186,18 +1187,36 @@ namespace
ImGuiIO &io = ImGui::GetIO();
ImGuizmo::SetOrthographic(false);
VkExtent2D swapExtent = eng->_swapchainManager
? eng->_swapchainManager->swapchainExtent()
: VkExtent2D{1, 1};
VkExtent2D drawExtent{
static_cast<uint32_t>(static_cast<float>(eng->_logicalRenderExtent.width) * eng->renderScale),
static_cast<uint32_t>(static_cast<float>(eng->_logicalRenderExtent.height) * eng->renderScale)
};
if (drawExtent.width == 0 || drawExtent.height == 0)
{
drawExtent = VkExtent2D{1, 1};
}
VkRect2D activeRect = vkutil::compute_letterbox_rect(drawExtent, swapExtent);
const float fbScaleX = (io.DisplayFramebufferScale.x > 0.0f) ? io.DisplayFramebufferScale.x : 1.0f;
const float fbScaleY = (io.DisplayFramebufferScale.y > 0.0f) ? io.DisplayFramebufferScale.y : 1.0f;
const float rectX = static_cast<float>(activeRect.offset.x) / fbScaleX;
const float rectY = static_cast<float>(activeRect.offset.y) / fbScaleY;
const float rectW = static_cast<float>(activeRect.extent.width) / fbScaleX;
const float rectH = static_cast<float>(activeRect.extent.height) / fbScaleY;
ImGuizmo::SetDrawlist();
ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
ImGuizmo::SetRect(rectX, rectY, rectW, rectH);
// Build a distance-based perspective projection for ImGuizmo instead of
// using the engine's reversed-Z Vulkan projection.
Camera &cam = sceneMgr->getMainCamera();
float fovRad = glm::radians(cam.fovDegrees);
VkExtent2D extent = eng->_swapchainManager
? eng->_swapchainManager->swapchainExtent()
: VkExtent2D{1, 1};
float aspect = extent.height > 0
? static_cast<float>(extent.width) / static_cast<float>(extent.height)
float aspect = drawExtent.height > 0
? static_cast<float>(drawExtent.width) / static_cast<float>(drawExtent.height)
: 1.0f;
// Distance from camera to object; clamp to avoid degenerate planes.
@@ -1221,7 +1240,7 @@ namespace
ImDrawList* dl = ImGui::GetForegroundDrawList();
ImGuizmo::SetDrawlist(dl);
ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
ImGuizmo::SetRect(rectX, rectY, rectW, rectH);
ImGuizmo::Manipulate(&view[0][0], &proj[0][0],
op, mode,
&targetTransform[0][0]);