FIX: FXAA, bloom
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Readme.md
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Readme.md
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# CopernicusEngine
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Multipurpose Vulkan render engine specialized for physics simulation and solar system visualization
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## Introduction
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Work-In-Progress Vulkan render engine
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Current structure:
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- Flexible render graph system with multiple render passes, Hot reloading
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- Deferred rendering
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- PBR, cascaded shadows, normal mapping (MikkTSpace tangents optional)
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- GLTF loading and rendering, primitive creation and rendering.
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- GLTF loading and rendering, primitive creation and rendering
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- Supports texture compression(BCn, non glTF standard), LRU reload
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- Object clicking, generation.
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- Runtime object clicking, generation, movement
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- Multi light system
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- SSR
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- FXAA
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- Bloom
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Work-In-Progress
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- [ ] AA
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- [ ] bloom
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- [ ] Floating origin with double precision coordinate system
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- [ ] Planet Rendering
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## Build prequsites
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