ADD: Texture Cache
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@@ -4,6 +4,7 @@
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#include <unordered_set>
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#include "frame_resources.h"
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#include "texture_cache.h"
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#include "vk_descriptor_manager.h"
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#include "vk_device.h"
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#include "core/engine_context.h"
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@@ -240,6 +241,10 @@ void GeometryPass::draw_geometry(VkCommandBuffer cmd,
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, r.material->pipeline->layout, 1, 1,
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&r.material->materialSet, 0, nullptr);
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if (ctxLocal->textures)
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{
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ctxLocal->textures->markSetUsed(r.material->materialSet, ctxLocal->frameIndex);
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}
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}
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if (r.indexBuffer != lastIndexBuffer)
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{
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@@ -2,6 +2,8 @@
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#include <algorithm>
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#include <unordered_set>
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#include "texture_cache.h"
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#include "vk_scene.h"
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#include "vk_swapchain.h"
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#include "core/engine_context.h"
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@@ -133,6 +135,10 @@ void TransparentPass::draw_transparent(VkCommandBuffer cmd,
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}
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, r.material->pipeline->layout, 1, 1,
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&r.material->materialSet, 0, nullptr);
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if (ctxLocal->textures)
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{
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ctxLocal->textures->markSetUsed(r.material->materialSet, ctxLocal->frameIndex);
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}
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}
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if (r.indexBuffer != lastIndexBuffer)
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{
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