ADD: Texture Cache
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@@ -31,6 +31,7 @@
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#include "core/asset_manager.h"
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#include "render/rg_graph.h"
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#include "core/vk_raytracing.h"
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#include "core/texture_cache.h"
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// Number of frames-in-flight. Affects per-frame command buffers, fences,
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// semaphores, and transient descriptor pools in FrameResources.
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@@ -67,6 +68,7 @@ public:
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std::unique_ptr<AssetManager> _assetManager;
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std::unique_ptr<RenderGraph> _renderGraph;
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std::unique_ptr<RayTracingManager> _rayManager;
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std::unique_ptr<TextureCache> _textureCache;
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struct SDL_Window *_window{nullptr};
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