ADD: Texture Cache

This commit is contained in:
2025-11-03 14:37:52 +09:00
parent fbc937974d
commit cb495e3f4b
7 changed files with 177 additions and 92 deletions

View File

@@ -31,6 +31,7 @@
#include "core/asset_manager.h"
#include "render/rg_graph.h"
#include "core/vk_raytracing.h"
#include "core/texture_cache.h"
// Number of frames-in-flight. Affects per-frame command buffers, fences,
// semaphores, and transient descriptor pools in FrameResources.
@@ -67,6 +68,7 @@ public:
std::unique_ptr<AssetManager> _assetManager;
std::unique_ptr<RenderGraph> _renderGraph;
std::unique_ptr<RayTracingManager> _rayManager;
std::unique_ptr<TextureCache> _textureCache;
struct SDL_Window *_window{nullptr};