EDIT: Cmake update

This commit is contained in:
2025-12-27 21:41:14 +09:00
parent 0ca3a5b8f1
commit c92a8e6e0b
4 changed files with 122 additions and 63 deletions

View File

@@ -1,14 +1,28 @@
cmake_minimum_required (VERSION 3.8)
cmake_minimum_required(VERSION 3.16)
project ("vulkan_engine")
project(vulkan_engine LANGUAGES C CXX)
if (WIN32)
set(VULKAN_SDK "$ENV{VULKAN_SDK}")
set(Vulkan_INCLUDE_DIR "C:/VulkanSDK/1.3.296.0/Include")
set(Vulkan_LIBRARY "C:/VulkanSDK/1.3.296.0/Lib/vulkan-1.lib")
if(WIN32)
if(DEFINED ENV{VULKAN_SDK})
file(TO_CMAKE_PATH "$ENV{VULKAN_SDK}" _VULKAN_SDK)
set(Vulkan_INCLUDE_DIR "${_VULKAN_SDK}/Include")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(Vulkan_LIBRARY "${_VULKAN_SDK}/Lib/vulkan-1.lib")
else()
set(Vulkan_LIBRARY "${_VULKAN_SDK}/Lib32/vulkan-1.lib")
endif()
elseif(EXISTS "C:/VulkanSDK/1.3.296.0/Include")
# Fallback for a common SDK install path; update if your SDK version differs.
set(Vulkan_INCLUDE_DIR "C:/VulkanSDK/1.3.296.0/Include")
set(Vulkan_LIBRARY "C:/VulkanSDK/1.3.296.0/Lib/vulkan-1.lib")
endif()
endif()
find_package(Vulkan REQUIRED)
find_package(Vulkan REQUIRED COMPONENTS glslangValidator)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
# Third-party deps are vendored; keep builds offline-friendly by default.
# BVH2's CMake enables tests by default, which would FetchContent googletest.
@@ -16,44 +30,46 @@ set(BVH2_ENABLE_TESTS OFF CACHE BOOL "Disable BVH2 tests (offline builds)" FORCE
add_subdirectory(third_party)
if (MSVC AND CMAKE_C_COMPILER_ID MATCHES "Clang")
if (TARGET SDL2)
target_link_options(SDL2 PRIVATE /DEFAULTLIB:ucrt.lib /DEFAULTLIB:vcruntime.lib)
endif()
if (TARGET SDL2-static)
target_link_options(SDL2-static PRIVATE /DEFAULTLIB:ucrt.lib /DEFAULTLIB:vcruntime.lib)
endif()
if(MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND CMAKE_CXX_SIMULATE_ID STREQUAL "MSVC")
foreach(_SDL_TARGET IN ITEMS SDL2 SDL2-static)
if(TARGET ${_SDL_TARGET})
target_link_options(${_SDL_TARGET} PRIVATE /DEFAULTLIB:ucrt.lib /DEFAULTLIB:vcruntime.lib)
endif()
endforeach()
endif()
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
add_subdirectory(src)
find_program(GLSL_VALIDATOR glslangValidator HINTS /usr/bin /usr/local/bin $ENV{VULKAN_SDK}/Bin/ $ENV{VULKAN_SDK}/Bin32/)
option(VULKAN_ENGINE_BUILD_SHADERS "Compile GLSL shaders to SPIR-V at build time" ON)
if(VULKAN_ENGINE_BUILD_SHADERS)
set(GLSL_VALIDATOR "${Vulkan_GLSLANG_VALIDATOR_EXECUTABLE}")
if(NOT GLSL_VALIDATOR)
find_program(GLSL_VALIDATOR glslangValidator HINTS /usr/bin /usr/local/bin)
endif()
if(NOT GLSL_VALIDATOR)
message(FATAL_ERROR "glslangValidator not found. Install the Vulkan SDK or disable shader compilation with -DVULKAN_ENGINE_BUILD_SHADERS=OFF.")
endif()
file(GLOB_RECURSE GLSL_SOURCE_FILES
"${PROJECT_SOURCE_DIR}/shaders/*.frag"
"${PROJECT_SOURCE_DIR}/shaders/*.vert"
"${PROJECT_SOURCE_DIR}/shaders/*.comp"
file(GLOB_RECURSE GLSL_SOURCE_FILES CONFIGURE_DEPENDS
"${PROJECT_SOURCE_DIR}/shaders/*.frag"
"${PROJECT_SOURCE_DIR}/shaders/*.vert"
"${PROJECT_SOURCE_DIR}/shaders/*.comp"
)
foreach(GLSL ${GLSL_SOURCE_FILES})
message(STATUS "BUILDING SHADER")
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/${FILE_NAME}.spv")
message(STATUS ${GLSL})
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${GLSL_VALIDATOR} -V --target-env vulkan1.2 ${GLSL} -o ${SPIRV}
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach(GLSL)
set(SPIRV_BINARY_FILES "")
foreach(GLSL IN LISTS GLSL_SOURCE_FILES)
set(SPIRV "${GLSL}.spv")
add_custom_command(
OUTPUT "${SPIRV}"
COMMAND "${GLSL_VALIDATOR}" -V --target-env vulkan1.2 "${GLSL}" -o "${SPIRV}"
DEPENDS "${GLSL}"
VERBATIM
)
list(APPEND SPIRV_BINARY_FILES "${SPIRV}")
endforeach()
add_custom_target(shaders_spirv DEPENDS ${SPIRV_BINARY_FILES})
# Ensure shaders are built alongside the executable.
add_dependencies(vulkan_engine shaders_spirv)
add_custom_target(shaders_spirv DEPENDS ${SPIRV_BINARY_FILES})
add_dependencies(vulkan_engine shaders_spirv)
endif()