ADD: debug draw
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@@ -41,6 +41,12 @@
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#include "core/picking/picking_system.h"
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class InputSystem;
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class DebugDrawSystem;
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struct DebugDrawDeleter
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{
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void operator()(DebugDrawSystem *p) const;
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};
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// Number of frames-in-flight. Affects per-frame command buffers, fences,
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// semaphores, and transient descriptor pools in FrameResources.
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@@ -87,6 +93,7 @@ public:
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std::unique_ptr<SceneManager> _sceneManager;
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std::unique_ptr<PickingSystem> _picking;
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std::unique_ptr<InputSystem> _input;
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std::unique_ptr<DebugDrawSystem, DebugDrawDeleter> _debugDraw;
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std::unique_ptr<PipelineManager> _pipelineManager;
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std::unique_ptr<AssetManager> _assetManager;
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std::unique_ptr<AsyncAssetLoader> _asyncLoader;
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