ADD: IBL added
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@@ -9,13 +9,13 @@ Current structure:
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- PBR (IBL is WIP), cascaded shadows, normal mapping (MikkTSpace tangents optional)
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- GLTF loading and rendering, primitive creation and rendering.
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- Supports texture compression(BCn, non glTF standard), LRU reload
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- IBL
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Work-In-Progress
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- [ ] IBL
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- [ ] TAA
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- [ ] Multiple light
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- [ ] SSR
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- [ ] SSAO, bloom
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- [ ] bloom
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- [ ] Planet Rendering
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## Build prequsites
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