EDIT: folder structure refactoring
This commit is contained in:
@@ -202,7 +202,7 @@ Benefits:
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- Integrated barrier management with other passes.
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- Per-frame synchronization tracking.
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Reference: `src/render/vk_renderpass_background.cpp`.
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Reference: `src/render/passes/background.cpp`.
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### Synchronization
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@@ -279,9 +279,9 @@ src/core/
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└── vk_resource.h/cpp # immediate_submit() for GPU-blocking
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src/render/
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├── vk_renderpass_background.cpp # Example: gradient/sky compute passes
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├── rg_types.h # RGPassType::Compute, RGImageUsage::ComputeWrite
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└── rg_graph.h # Render graph integration
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├── passes/background.cpp # Example: gradient/sky compute passes
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├── graph/types.h # RGPassType::Compute, RGImageUsage::ComputeWrite
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└── graph/graph.h # Render graph integration
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shaders/
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├── gradient_color.comp # Example: gradient background
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@@ -21,15 +21,15 @@ Lightweight render graph that builds a per‑frame DAG from pass declarations, c
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- `RenderGraph::add_pass(name, RGPassType type, BuildCallback build, RecordCallback record)`
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- Declare image/buffer accesses and attachments inside `build` using `RGPassBuilder`.
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- Do your actual rendering/copies in `record` using resolved Vulkan objects from `RGPassResources`.
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- See: `src/render/rg_graph.h:36`, `src/render/rg_graph.cpp:51`.
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- See: `src/render/graph/graph.h:36`, `src/render/graph/graph.cpp:51`.
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- `RenderGraph::compile()` → builds ordering and per‑pass `Vk*MemoryBarrier2` lists. See `src/render/rg_graph.cpp:83`.
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- `RenderGraph::compile()` → builds ordering and per‑pass `Vk*MemoryBarrier2` lists. See `src/render/graph/graph.cpp:83`.
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- `RenderGraph::execute(cmd)` → emits barriers and dynamic rendering begin/end. See `src/render/rg_graph.cpp:592`.
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- `RenderGraph::execute(cmd)` → emits barriers and dynamic rendering begin/end. See `src/render/graph/graph.cpp:592`.
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- Import helpers for engine images: `import_draw_image()`, `import_depth_image()`, `import_gbuffer_*()`, `import_swapchain_image(index)`. See `src/render/rg_graph.cpp:740`.
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- Import helpers for engine images: `import_draw_image()`, `import_depth_image()`, `import_gbuffer_*()`, `import_swapchain_image(index)`. See `src/render/graph/graph.cpp:740`.
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- Present chain: `add_present_chain(draw, swapchain, appendExtra)` inserts Copy→Present passes and lets you inject extra passes (e.g., ImGui) in between. See `src/render/rg_graph.cpp:705`.
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- Present chain: `add_present_chain(draw, swapchain, appendExtra)` inserts Copy→Present passes and lets you inject extra passes (e.g., ImGui) in between. See `src/render/graph/graph.cpp:705`.
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### Declaring a Pass
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@@ -75,14 +75,14 @@ void MyPass::register_graph(RenderGraph* graph,
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- `read_buffer(RGBufferHandle, RGBufferUsage)` / `write_buffer(RGBufferHandle, RGBufferUsage)`.
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- Convenience import: `read_buffer(VkBuffer, RGBufferUsage, size, name)` and `write_buffer(VkBuffer, ...)` dedup by raw handle.
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See `src/render/rg_builder.h:39` and impl in `src/render/rg_builder.cpp:20`.
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See `src/render/graph/builder.h:39` and impl in `src/render/graph/builder.cpp:20`.
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### Resource Model (`RGResourceRegistry`)
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- Imported vs transient resources are tracked uniformly with lifetime indices (`firstUse/lastUse`).
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- Imports are deduplicated by `VkImage`/`VkBuffer` and keep initial layout/stage/access as the starting state.
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- Transients are created via `ResourceManager` and auto‑destroyed at end of frame using the frame deletion queue.
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- See `src/render/rg_resources.h:11` and `src/render/rg_resources.cpp:1`.
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- See `src/render/graph/resources.h:11` and `src/render/graph/resources.cpp:1`.
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### Synchronization and Layouts
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@@ -28,9 +28,9 @@ Thin scene layer that produces `RenderObject`s for the renderer. It gathers opaq
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### Sorting / Culling
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- Opaque (geometry): stable sort by `material` then `indexBuffer` (see `src/render/vk_renderpass_geometry.cpp`).
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- Transparent: sort by camera‑space depth far→near (see `src/render/vk_renderpass_transparent.cpp`).
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- An example frustum test exists in `vk_renderpass_geometry.cpp` (`is_visible`) and can be enabled to cull meshes.
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- Opaque (geometry): stable sort by `material` then `indexBuffer` (see `src/render/passes/geometry.cpp`).
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- Transparent: sort by camera‑space depth far→near (see `src/render/passes/transparent.cpp`).
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- An example frustum test exists in `passes/geometry.cpp` (`is_visible`) and can be enabled to cull meshes.
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### Dynamic Instances
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@@ -7,7 +7,7 @@ Overview
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- Materials: layouts use `UPDATE_AFTER_BIND`; descriptors can be rewritten after bind.
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- glTF loader: `src/scene/vk_loader.cpp` builds keys, requests handles, and registers descriptor patches with the cache.
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- Primitives/adhoc: `src/core/asset_manager.cpp` builds materials and registers texture watches.
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- Visibility: `src/render/vk_renderpass_geometry.cpp` and `src/render/vk_renderpass_transparent.cpp` call `TextureCache::markSetUsed(...)` for sets that are actually drawn.
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- Visibility: `src/render/passes/geometry.cpp` and `src/render/passes/transparent.cpp` call `TextureCache::markSetUsed(...)` for sets that are actually drawn.
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- IBL: high‑dynamic‑range environment textures are typically loaded directly as `.ktx2` via `IBLManager` instead of the generic streaming cache. See “Image‑Based Lighting (IBL)” below.
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Data Flow
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@@ -114,6 +114,6 @@ Image‑Based Lighting (IBL) Textures
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- binding 1: `COMBINED_IMAGE_SAMPLER` — BRDF LUT 2D.
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- binding 2: `UNIFORM_BUFFER` — SH coefficients (`vec4 sh[9]`, RGB in `.xyz`).
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- Render passes that use IBL fetch this layout from `EngineContext::ibl` and allocate per‑frame sets:
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- `vk_renderpass_lighting.cpp`: deferred lighting (set=3).
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- `vk_renderpass_transparent.cpp`: forward/transparent PBR materials (set=3).
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- `vk_renderpass_background.cpp`: environment background (set=3; only binding 0 is used in the shader).
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- `passes/lighting.cpp`: deferred lighting (set=3).
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- `passes/transparent.cpp`: forward/transparent PBR materials (set=3).
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- `passes/background.cpp`: environment background (set=3; only binding 0 is used in the shader).
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@@ -45,35 +45,36 @@ add_executable (vulkan_engine
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core/ibl_manager.h
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core/ibl_manager.cpp
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# render
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render/vk_pipelines.h
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render/vk_pipelines.cpp
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render/vk_renderpass.h
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render/vk_renderpass.cpp
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render/vk_renderpass_background.h
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render/vk_renderpass_background.cpp
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render/vk_renderpass_geometry.h
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render/vk_renderpass_geometry.cpp
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render/vk_renderpass_lighting.h
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render/vk_renderpass_lighting.cpp
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render/vk_renderpass_shadow.h
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render/vk_renderpass_shadow.cpp
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render/vk_renderpass_transparent.h
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render/vk_renderpass_transparent.cpp
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render/vk_renderpass_imgui.h
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render/vk_renderpass_imgui.cpp
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render/vk_renderpass_tonemap.h
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render/vk_renderpass_tonemap.cpp
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# render graph (initial skeleton)
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render/rg_types.h
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render/rg_graph.h
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render/rg_graph.cpp
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render/rg_builder.h
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render/rg_builder.cpp
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render/rg_resources.h
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render/rg_resources.cpp
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render/vk_materials.h
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render/vk_materials.cpp
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render/pipelines.h
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render/pipelines.cpp
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render/renderpass.h
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render/renderpass.cpp
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render/materials.h
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render/materials.cpp
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render/primitives.h
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# render passes
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render/passes/background.h
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render/passes/background.cpp
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render/passes/geometry.h
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render/passes/geometry.cpp
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render/passes/lighting.h
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render/passes/lighting.cpp
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render/passes/shadow.h
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render/passes/shadow.cpp
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render/passes/transparent.h
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render/passes/transparent.cpp
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render/passes/imgui_pass.h
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render/passes/imgui_pass.cpp
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render/passes/tonemap.h
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render/passes/tonemap.cpp
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# render graph
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render/graph/types.h
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render/graph/graph.h
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render/graph/graph.cpp
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render/graph/builder.h
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render/graph/builder.cpp
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render/graph/resources.h
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render/graph/resources.cpp
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# scene
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scene/vk_scene.h
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scene/vk_scene.cpp
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@@ -97,6 +98,8 @@ target_include_directories(vulkan_engine PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}/core"
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"${CMAKE_CURRENT_SOURCE_DIR}/render"
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"${CMAKE_CURRENT_SOURCE_DIR}/render/passes"
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"${CMAKE_CURRENT_SOURCE_DIR}/render/graph"
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"${CMAKE_CURRENT_SOURCE_DIR}/scene"
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"${CMAKE_CURRENT_SOURCE_DIR}/compute"
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)
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@@ -1,6 +1,6 @@
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#include <compute/vk_compute.h>
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#include <core/engine_context.h>
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#include <render/vk_pipelines.h>
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#include <render/pipelines.h>
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#include <core/vk_initializers.h>
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#include <iostream>
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@@ -5,7 +5,7 @@
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#include <core/vk_engine.h>
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#include <core/vk_resource.h>
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#include <render/vk_materials.h>
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#include <render/materials.h>
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#include <render/primitives.h>
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#include <scene/tangent_space.h>
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#include <scene/mesh_bvh.h>
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@@ -12,7 +12,7 @@
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#include <scene/vk_loader.h>
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#include <core/vk_types.h>
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#include "vk_materials.h"
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#include "materials.h"
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#include "asset_locator.h"
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class VulkanEngine;
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@@ -37,12 +37,12 @@
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_vulkan.h"
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#include "render/vk_renderpass_geometry.h"
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#include "render/vk_renderpass_imgui.h"
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#include "render/vk_renderpass_lighting.h"
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#include "render/vk_renderpass_transparent.h"
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#include "render/vk_renderpass_tonemap.h"
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#include "render/vk_renderpass_shadow.h"
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#include "render/passes/geometry.h"
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#include "render/passes/imgui_pass.h"
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#include "render/passes/lighting.h"
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#include "render/passes/transparent.h"
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#include "render/passes/tonemap.h"
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#include "render/passes/shadow.h"
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#include "vk_resource.h"
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#include "engine_context.h"
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#include "core/vk_pipeline_manager.h"
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@@ -16,12 +16,12 @@
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#include <scene/camera.h>
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#include "vk_device.h"
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#include "render/vk_renderpass.h"
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#include "render/vk_renderpass_background.h"
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#include "render/renderpass.h"
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#include "render/passes/background.h"
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#include "vk_resource.h"
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#include "vk_swapchain.h"
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#include "scene/vk_scene.h"
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#include "render/vk_materials.h"
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#include "render/materials.h"
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#include "frame_resources.h"
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#include "vk_descriptor_manager.h"
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@@ -29,7 +29,7 @@
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#include "core/engine_context.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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#include "core/vk_raytracing.h"
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#include "core/texture_cache.h"
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#include "core/ibl_manager.h"
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@@ -11,11 +11,11 @@
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#include "render/primitives.h"
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#include "vk_mem_alloc.h"
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#include "render/vk_renderpass_tonemap.h"
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#include "render/vk_renderpass_background.h"
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#include "render/passes/tonemap.h"
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#include "render/passes/background.h"
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/texture_cache.h"
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#include "core/ibl_manager.h"
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@@ -3,7 +3,7 @@
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#include <core/engine_context.h>
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#include <core/vk_initializers.h>
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#include <render/vk_pipelines.h>
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#include <render/pipelines.h>
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#include <vk_device.h>
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#include <filesystem>
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@@ -1,7 +1,7 @@
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#pragma once
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#include <core/vk_types.h>
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#include <render/vk_pipelines.h>
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#include <render/pipelines.h>
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#include <compute/vk_compute.h>
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#include <functional>
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@@ -4,9 +4,9 @@
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#include "vk_initializers.h"
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#include "vk_mem_alloc.h"
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#include <render/rg_graph.h>
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#include <render/rg_builder.h>
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#include <render/rg_resources.h>
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#include <render/graph/graph.h>
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#include <render/graph/builder.h>
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#include <render/graph/resources.h>
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#include "frame_resources.h"
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@@ -1,5 +1,5 @@
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#include <render/rg_builder.h>
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#include <render/rg_resources.h>
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#include "builder.h"
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#include "resources.h"
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// ---- RGPassResources ----
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VkImage RGPassResources::image(RGImageHandle h) const
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@@ -1,6 +1,6 @@
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#pragma once
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#include <render/rg_types.h>
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#include <render/graph/types.h>
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#include <vector>
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class RGResourceRegistry;
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@@ -1,4 +1,4 @@
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#include <render/rg_graph.h>
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#include "graph.h"
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#include <core/engine_context.h>
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#include <core/vk_images.h>
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#include <core/vk_initializers.h>
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@@ -1,9 +1,9 @@
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#pragma once
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#include <core/vk_types.h>
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#include <render/rg_types.h>
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#include <render/rg_resources.h>
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#include <render/rg_builder.h>
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#include <render/graph/types.h>
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#include <render/graph/resources.h>
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#include <render/graph/builder.h>
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#include <functional>
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#include <string>
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@@ -1,4 +1,4 @@
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#include <render/rg_resources.h>
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#include "resources.h"
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#include <core/engine_context.h>
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#include <core/vk_resource.h>
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#include <vk_mem_alloc.h>
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@@ -1,7 +1,7 @@
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#pragma once
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#include <core/vk_types.h>
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#include <render/rg_types.h>
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#include <render/graph/types.h>
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#include <string>
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#include <vector>
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#include <unordered_map>
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@@ -1,7 +1,7 @@
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#include "vk_materials.h"
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#include "materials.h"
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#include "core/vk_engine.h"
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#include "render/vk_pipelines.h"
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#include "render/pipelines.h"
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#include "core/vk_initializers.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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@@ -1,4 +1,4 @@
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#include "vk_renderpass_background.h"
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#include "background.h"
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#include <string_view>
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#include "vk_swapchain.h"
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@@ -6,7 +6,7 @@
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#include "core/vk_resource.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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#include <cstring>
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#include "frame_resources.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#include "vk_renderpass.h"
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#include "render/renderpass.h"
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#include "compute/vk_compute.h"
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#include "render/rg_types.h"
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#include "render/graph/types.h"
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class RenderGraph;
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@@ -1,4 +1,4 @@
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#include "vk_renderpass_geometry.h"
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#include "geometry.h"
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#include <chrono>
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#include <unordered_set>
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@@ -14,7 +14,7 @@
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#include "vk_mem_alloc.h"
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#include "vk_scene.h"
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#include "vk_swapchain.h"
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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// Basic conservative frustum test against RenderObject AABB.
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// Clip space uses Vulkan Z0 (0..w). Returns true if any part of the box is inside.
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@@ -1,6 +1,6 @@
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#pragma once
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#include "vk_renderpass.h"
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#include <render/rg_types.h>
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#include "render/renderpass.h"
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#include <render/graph/types.h>
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class SwapchainManager;
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class RenderGraph;
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@@ -1,4 +1,4 @@
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#include "vk_renderpass_imgui.h"
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#include "imgui_pass.h"
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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@@ -7,7 +7,7 @@
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#include "vk_swapchain.h"
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#include "core/vk_initializers.h"
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#include "core/engine_context.h"
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#include "render/rg_graph.h"
|
||||
#include "render/graph/graph.h"
|
||||
|
||||
void ImGuiPass::init(EngineContext *context)
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include "vk_renderpass.h"
|
||||
#include "render/renderpass.h"
|
||||
#include "core/vk_types.h"
|
||||
#include <render/rg_types.h>
|
||||
#include <render/graph/types.h>
|
||||
|
||||
class ImGuiPass : public IRenderPass
|
||||
{
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "vk_renderpass_lighting.h"
|
||||
#include "lighting.h"
|
||||
|
||||
#include "frame_resources.h"
|
||||
#include "vk_descriptor_manager.h"
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "core/engine_context.h"
|
||||
#include "core/vk_initializers.h"
|
||||
#include "core/vk_resource.h"
|
||||
#include "render/vk_pipelines.h"
|
||||
#include "render/pipelines.h"
|
||||
#include "core/vk_pipeline_manager.h"
|
||||
#include "core/asset_manager.h"
|
||||
#include "core/vk_descriptors.h"
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "vk_mem_alloc.h"
|
||||
#include "vk_sampler_manager.h"
|
||||
#include "vk_swapchain.h"
|
||||
#include "render/rg_graph.h"
|
||||
#include "render/graph/graph.h"
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "vk_renderpass.h"
|
||||
#include <render/rg_types.h>
|
||||
#include "render/renderpass.h"
|
||||
#include <render/graph/types.h>
|
||||
#include <span>
|
||||
|
||||
class LightingPass : public IRenderPass
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "vk_renderpass_shadow.h"
|
||||
#include "shadow.h"
|
||||
|
||||
#include <unordered_set>
|
||||
#include <string>
|
||||
|
||||
#include "core/engine_context.h"
|
||||
#include "render/rg_graph.h"
|
||||
#include "render/rg_builder.h"
|
||||
#include "render/graph/graph.h"
|
||||
#include "render/graph/builder.h"
|
||||
#include "vk_swapchain.h"
|
||||
#include "vk_scene.h"
|
||||
#include "frame_resources.h"
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "core/vk_initializers.h"
|
||||
#include "core/vk_pipeline_manager.h"
|
||||
#include "core/asset_manager.h"
|
||||
#include "render/vk_pipelines.h"
|
||||
#include "render/pipelines.h"
|
||||
#include "core/vk_types.h"
|
||||
#include "core/config.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "vk_renderpass.h"
|
||||
#include <render/rg_types.h>
|
||||
#include "render/renderpass.h"
|
||||
#include <render/graph/types.h>
|
||||
#include <span>
|
||||
|
||||
class RenderGraph;
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "vk_renderpass_tonemap.h"
|
||||
#include "tonemap.h"
|
||||
|
||||
#include <core/engine_context.h>
|
||||
#include <core/vk_descriptors.h>
|
||||
@@ -8,8 +8,8 @@
|
||||
#include <core/vk_device.h>
|
||||
#include <core/vk_resource.h>
|
||||
#include <vk_sampler_manager.h>
|
||||
#include <render/rg_graph.h>
|
||||
#include <render/rg_resources.h>
|
||||
#include <render/graph/graph.h>
|
||||
#include <render/graph/resources.h>
|
||||
|
||||
#include "frame_resources.h"
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <core/vk_types.h>
|
||||
#include <render/vk_renderpass.h>
|
||||
#include <render/rg_types.h>
|
||||
#include <render/renderpass.h>
|
||||
#include <render/graph/types.h>
|
||||
|
||||
class EngineContext;
|
||||
class RenderGraph;
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "vk_renderpass_transparent.h"
|
||||
#include "transparent.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <unordered_set>
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "core/vk_device.h"
|
||||
#include "core/vk_descriptor_manager.h"
|
||||
#include "core/frame_resources.h"
|
||||
#include "render/rg_graph.h"
|
||||
#include "render/graph/graph.h"
|
||||
|
||||
void TransparentPass::init(EngineContext *context)
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "vk_renderpass.h"
|
||||
#include "render/rg_types.h"
|
||||
#include "render/renderpass.h"
|
||||
#include "render/graph/types.h"
|
||||
|
||||
class TransparentPass : public IRenderPass
|
||||
{
|
||||
@@ -1,4 +1,4 @@
|
||||
#include <render/vk_pipelines.h>
|
||||
#include "pipelines.h"
|
||||
#include <fstream>
|
||||
#include <core/vk_initializers.h>
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#include "vk_renderpass.h"
|
||||
#include "renderpass.h"
|
||||
|
||||
#include "vk_renderpass_background.h"
|
||||
#include "vk_renderpass_geometry.h"
|
||||
#include "vk_renderpass_imgui.h"
|
||||
#include "vk_renderpass_lighting.h"
|
||||
#include "vk_renderpass_transparent.h"
|
||||
#include "vk_renderpass_tonemap.h"
|
||||
#include "vk_renderpass_shadow.h"
|
||||
#include "passes/background.h"
|
||||
#include "passes/geometry.h"
|
||||
#include "passes/imgui_pass.h"
|
||||
#include "passes/lighting.h"
|
||||
#include "passes/transparent.h"
|
||||
#include "passes/tonemap.h"
|
||||
#include "passes/shadow.h"
|
||||
|
||||
void RenderPassManager::init(EngineContext *context)
|
||||
{
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "core/texture_cache.h"
|
||||
|
||||
#include "core/vk_engine.h"
|
||||
#include "render/vk_materials.h"
|
||||
#include "render/materials.h"
|
||||
#include "core/vk_initializers.h"
|
||||
#include "core/vk_types.h"
|
||||
#include "core/config.h"
|
||||
|
||||
Reference in New Issue
Block a user