EDIT: folder structure refactoring
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@@ -1,5 +1,5 @@
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#include <render/rg_builder.h>
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#include <render/rg_resources.h>
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#include "builder.h"
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#include "resources.h"
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// ---- RGPassResources ----
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VkImage RGPassResources::image(RGImageHandle h) const
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@@ -1,6 +1,6 @@
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#pragma once
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#include <render/rg_types.h>
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#include <render/graph/types.h>
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#include <vector>
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class RGResourceRegistry;
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@@ -1,4 +1,4 @@
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#include <render/rg_graph.h>
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#include "graph.h"
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#include <core/engine_context.h>
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#include <core/vk_images.h>
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#include <core/vk_initializers.h>
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@@ -1,9 +1,9 @@
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#pragma once
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#include <core/vk_types.h>
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#include <render/rg_types.h>
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#include <render/rg_resources.h>
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#include <render/rg_builder.h>
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#include <render/graph/types.h>
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#include <render/graph/resources.h>
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#include <render/graph/builder.h>
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#include <functional>
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#include <string>
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@@ -1,4 +1,4 @@
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#include <render/rg_resources.h>
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#include "resources.h"
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#include <core/engine_context.h>
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#include <core/vk_resource.h>
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#include <vk_mem_alloc.h>
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@@ -1,7 +1,7 @@
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#pragma once
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#include <core/vk_types.h>
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#include <render/rg_types.h>
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#include <render/graph/types.h>
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#include <string>
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#include <vector>
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#include <unordered_map>
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@@ -1,7 +1,7 @@
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#include "vk_materials.h"
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#include "materials.h"
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#include "core/vk_engine.h"
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#include "render/vk_pipelines.h"
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#include "render/pipelines.h"
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#include "core/vk_initializers.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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@@ -1,4 +1,4 @@
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#include "vk_renderpass_background.h"
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#include "background.h"
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#include <string_view>
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#include "vk_swapchain.h"
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@@ -6,7 +6,7 @@
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#include "core/vk_resource.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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#include <cstring>
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#include "frame_resources.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#include "vk_renderpass.h"
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#include "render/renderpass.h"
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#include "compute/vk_compute.h"
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#include "render/rg_types.h"
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#include "render/graph/types.h"
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class RenderGraph;
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@@ -1,4 +1,4 @@
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#include "vk_renderpass_geometry.h"
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#include "geometry.h"
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#include <chrono>
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#include <unordered_set>
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@@ -14,7 +14,7 @@
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#include "vk_mem_alloc.h"
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#include "vk_scene.h"
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#include "vk_swapchain.h"
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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// Basic conservative frustum test against RenderObject AABB.
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// Clip space uses Vulkan Z0 (0..w). Returns true if any part of the box is inside.
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@@ -1,6 +1,6 @@
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#pragma once
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#include "vk_renderpass.h"
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#include <render/rg_types.h>
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#include "render/renderpass.h"
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#include <render/graph/types.h>
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class SwapchainManager;
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class RenderGraph;
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@@ -1,4 +1,4 @@
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#include "vk_renderpass_imgui.h"
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#include "imgui_pass.h"
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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@@ -7,7 +7,7 @@
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#include "vk_swapchain.h"
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#include "core/vk_initializers.h"
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#include "core/engine_context.h"
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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void ImGuiPass::init(EngineContext *context)
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{
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@@ -1,7 +1,7 @@
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#pragma once
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#include "vk_renderpass.h"
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#include "render/renderpass.h"
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#include "core/vk_types.h"
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#include <render/rg_types.h>
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#include <render/graph/types.h>
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class ImGuiPass : public IRenderPass
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{
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@@ -1,4 +1,4 @@
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#include "vk_renderpass_lighting.h"
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#include "lighting.h"
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#include "frame_resources.h"
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#include "vk_descriptor_manager.h"
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@@ -6,7 +6,7 @@
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#include "core/engine_context.h"
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#include "core/vk_initializers.h"
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#include "core/vk_resource.h"
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#include "render/vk_pipelines.h"
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#include "render/pipelines.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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#include "core/vk_descriptors.h"
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@@ -15,7 +15,7 @@
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#include "vk_mem_alloc.h"
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#include "vk_sampler_manager.h"
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#include "vk_swapchain.h"
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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#include <array>
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#include <cstring>
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@@ -1,6 +1,6 @@
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#pragma once
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#include "vk_renderpass.h"
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#include <render/rg_types.h>
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#include "render/renderpass.h"
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#include <render/graph/types.h>
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#include <span>
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class LightingPass : public IRenderPass
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@@ -1,11 +1,11 @@
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#include "vk_renderpass_shadow.h"
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#include "shadow.h"
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#include <unordered_set>
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#include <string>
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#include "core/engine_context.h"
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#include "render/rg_graph.h"
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#include "render/rg_builder.h"
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#include "render/graph/graph.h"
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#include "render/graph/builder.h"
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#include "vk_swapchain.h"
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#include "vk_scene.h"
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#include "frame_resources.h"
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@@ -15,7 +15,7 @@
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#include "core/vk_initializers.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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#include "render/vk_pipelines.h"
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#include "render/pipelines.h"
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#include "core/vk_types.h"
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#include "core/config.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#include "vk_renderpass.h"
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#include <render/rg_types.h>
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#include "render/renderpass.h"
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#include <render/graph/types.h>
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#include <span>
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class RenderGraph;
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@@ -1,4 +1,4 @@
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#include "vk_renderpass_tonemap.h"
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#include "tonemap.h"
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#include <core/engine_context.h>
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#include <core/vk_descriptors.h>
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@@ -8,8 +8,8 @@
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#include <core/vk_device.h>
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#include <core/vk_resource.h>
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#include <vk_sampler_manager.h>
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#include <render/rg_graph.h>
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#include <render/rg_resources.h>
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#include <render/graph/graph.h>
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#include <render/graph/resources.h>
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#include "frame_resources.h"
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@@ -1,8 +1,8 @@
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#pragma once
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#include <core/vk_types.h>
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#include <render/vk_renderpass.h>
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#include <render/rg_types.h>
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#include <render/renderpass.h>
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#include <render/graph/types.h>
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class EngineContext;
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class RenderGraph;
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@@ -1,4 +1,4 @@
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#include "vk_renderpass_transparent.h"
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#include "transparent.h"
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#include <algorithm>
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#include <unordered_set>
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@@ -13,7 +13,7 @@
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#include "core/vk_device.h"
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#include "core/vk_descriptor_manager.h"
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#include "core/frame_resources.h"
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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void TransparentPass::init(EngineContext *context)
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{
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@@ -1,7 +1,7 @@
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#pragma once
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#include "vk_renderpass.h"
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#include "render/rg_types.h"
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#include "render/renderpass.h"
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#include "render/graph/types.h"
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class TransparentPass : public IRenderPass
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{
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@@ -1,4 +1,4 @@
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#include <render/vk_pipelines.h>
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#include "pipelines.h"
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#include <fstream>
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#include <core/vk_initializers.h>
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@@ -1,12 +1,12 @@
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#include "vk_renderpass.h"
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#include "renderpass.h"
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#include "vk_renderpass_background.h"
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#include "vk_renderpass_geometry.h"
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#include "vk_renderpass_imgui.h"
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#include "vk_renderpass_lighting.h"
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#include "vk_renderpass_transparent.h"
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#include "vk_renderpass_tonemap.h"
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#include "vk_renderpass_shadow.h"
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#include "passes/background.h"
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#include "passes/geometry.h"
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#include "passes/imgui_pass.h"
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#include "passes/lighting.h"
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#include "passes/transparent.h"
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#include "passes/tonemap.h"
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#include "passes/shadow.h"
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void RenderPassManager::init(EngineContext *context)
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{
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