EDIT: folder structure refactoring

This commit is contained in:
2025-11-26 22:22:06 +09:00
parent 87e2a5d683
commit a816864c88
42 changed files with 124 additions and 121 deletions

View File

@@ -5,7 +5,7 @@
#include <core/vk_engine.h>
#include <core/vk_resource.h>
#include <render/vk_materials.h>
#include <render/materials.h>
#include <render/primitives.h>
#include <scene/tangent_space.h>
#include <scene/mesh_bvh.h>

View File

@@ -12,7 +12,7 @@
#include <scene/vk_loader.h>
#include <core/vk_types.h>
#include "vk_materials.h"
#include "materials.h"
#include "asset_locator.h"
class VulkanEngine;

View File

@@ -37,12 +37,12 @@
#include "imgui.h"
#include "imgui_impl_sdl2.h"
#include "imgui_impl_vulkan.h"
#include "render/vk_renderpass_geometry.h"
#include "render/vk_renderpass_imgui.h"
#include "render/vk_renderpass_lighting.h"
#include "render/vk_renderpass_transparent.h"
#include "render/vk_renderpass_tonemap.h"
#include "render/vk_renderpass_shadow.h"
#include "render/passes/geometry.h"
#include "render/passes/imgui_pass.h"
#include "render/passes/lighting.h"
#include "render/passes/transparent.h"
#include "render/passes/tonemap.h"
#include "render/passes/shadow.h"
#include "vk_resource.h"
#include "engine_context.h"
#include "core/vk_pipeline_manager.h"

View File

@@ -16,12 +16,12 @@
#include <scene/camera.h>
#include "vk_device.h"
#include "render/vk_renderpass.h"
#include "render/vk_renderpass_background.h"
#include "render/renderpass.h"
#include "render/passes/background.h"
#include "vk_resource.h"
#include "vk_swapchain.h"
#include "scene/vk_scene.h"
#include "render/vk_materials.h"
#include "render/materials.h"
#include "frame_resources.h"
#include "vk_descriptor_manager.h"
@@ -29,7 +29,7 @@
#include "core/engine_context.h"
#include "core/vk_pipeline_manager.h"
#include "core/asset_manager.h"
#include "render/rg_graph.h"
#include "render/graph/graph.h"
#include "core/vk_raytracing.h"
#include "core/texture_cache.h"
#include "core/ibl_manager.h"

View File

@@ -11,11 +11,11 @@
#include "render/primitives.h"
#include "vk_mem_alloc.h"
#include "render/vk_renderpass_tonemap.h"
#include "render/vk_renderpass_background.h"
#include "render/passes/tonemap.h"
#include "render/passes/background.h"
#include <glm/gtx/euler_angles.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "render/rg_graph.h"
#include "render/graph/graph.h"
#include "core/vk_pipeline_manager.h"
#include "core/texture_cache.h"
#include "core/ibl_manager.h"

View File

@@ -3,7 +3,7 @@
#include <core/engine_context.h>
#include <core/vk_initializers.h>
#include <render/vk_pipelines.h>
#include <render/pipelines.h>
#include <vk_device.h>
#include <filesystem>

View File

@@ -1,7 +1,7 @@
#pragma once
#include <core/vk_types.h>
#include <render/vk_pipelines.h>
#include <render/pipelines.h>
#include <compute/vk_compute.h>
#include <functional>

View File

@@ -4,9 +4,9 @@
#include "vk_initializers.h"
#include "vk_mem_alloc.h"
#include <render/rg_graph.h>
#include <render/rg_builder.h>
#include <render/rg_resources.h>
#include <render/graph/graph.h>
#include <render/graph/builder.h>
#include <render/graph/resources.h>
#include "frame_resources.h"