EDIT: folder structure refactoring
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@@ -5,7 +5,7 @@
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#include <core/vk_engine.h>
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#include <core/vk_resource.h>
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#include <render/vk_materials.h>
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#include <render/materials.h>
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#include <render/primitives.h>
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#include <scene/tangent_space.h>
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#include <scene/mesh_bvh.h>
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@@ -12,7 +12,7 @@
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#include <scene/vk_loader.h>
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#include <core/vk_types.h>
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#include "vk_materials.h"
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#include "materials.h"
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#include "asset_locator.h"
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class VulkanEngine;
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@@ -37,12 +37,12 @@
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_vulkan.h"
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#include "render/vk_renderpass_geometry.h"
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#include "render/vk_renderpass_imgui.h"
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#include "render/vk_renderpass_lighting.h"
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#include "render/vk_renderpass_transparent.h"
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#include "render/vk_renderpass_tonemap.h"
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#include "render/vk_renderpass_shadow.h"
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#include "render/passes/geometry.h"
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#include "render/passes/imgui_pass.h"
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#include "render/passes/lighting.h"
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#include "render/passes/transparent.h"
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#include "render/passes/tonemap.h"
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#include "render/passes/shadow.h"
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#include "vk_resource.h"
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#include "engine_context.h"
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#include "core/vk_pipeline_manager.h"
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@@ -16,12 +16,12 @@
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#include <scene/camera.h>
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#include "vk_device.h"
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#include "render/vk_renderpass.h"
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#include "render/vk_renderpass_background.h"
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#include "render/renderpass.h"
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#include "render/passes/background.h"
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#include "vk_resource.h"
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#include "vk_swapchain.h"
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#include "scene/vk_scene.h"
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#include "render/vk_materials.h"
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#include "render/materials.h"
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#include "frame_resources.h"
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#include "vk_descriptor_manager.h"
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@@ -29,7 +29,7 @@
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#include "core/engine_context.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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#include "core/vk_raytracing.h"
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#include "core/texture_cache.h"
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#include "core/ibl_manager.h"
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@@ -11,11 +11,11 @@
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#include "render/primitives.h"
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#include "vk_mem_alloc.h"
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#include "render/vk_renderpass_tonemap.h"
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#include "render/vk_renderpass_background.h"
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#include "render/passes/tonemap.h"
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#include "render/passes/background.h"
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "render/rg_graph.h"
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#include "render/graph/graph.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/texture_cache.h"
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#include "core/ibl_manager.h"
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@@ -3,7 +3,7 @@
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#include <core/engine_context.h>
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#include <core/vk_initializers.h>
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#include <render/vk_pipelines.h>
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#include <render/pipelines.h>
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#include <vk_device.h>
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#include <filesystem>
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@@ -1,7 +1,7 @@
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#pragma once
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#include <core/vk_types.h>
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#include <render/vk_pipelines.h>
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#include <render/pipelines.h>
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#include <compute/vk_compute.h>
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#include <functional>
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@@ -4,9 +4,9 @@
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#include "vk_initializers.h"
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#include "vk_mem_alloc.h"
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#include <render/rg_graph.h>
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#include <render/rg_builder.h>
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#include <render/rg_resources.h>
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#include <render/graph/graph.h>
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#include <render/graph/builder.h>
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#include <render/graph/resources.h>
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#include "frame_resources.h"
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