EDIT: folder structure refactoring

This commit is contained in:
2025-11-26 22:22:06 +09:00
parent 87e2a5d683
commit a816864c88
42 changed files with 124 additions and 121 deletions

View File

@@ -45,35 +45,36 @@ add_executable (vulkan_engine
core/ibl_manager.h
core/ibl_manager.cpp
# render
render/vk_pipelines.h
render/vk_pipelines.cpp
render/vk_renderpass.h
render/vk_renderpass.cpp
render/vk_renderpass_background.h
render/vk_renderpass_background.cpp
render/vk_renderpass_geometry.h
render/vk_renderpass_geometry.cpp
render/vk_renderpass_lighting.h
render/vk_renderpass_lighting.cpp
render/vk_renderpass_shadow.h
render/vk_renderpass_shadow.cpp
render/vk_renderpass_transparent.h
render/vk_renderpass_transparent.cpp
render/vk_renderpass_imgui.h
render/vk_renderpass_imgui.cpp
render/vk_renderpass_tonemap.h
render/vk_renderpass_tonemap.cpp
# render graph (initial skeleton)
render/rg_types.h
render/rg_graph.h
render/rg_graph.cpp
render/rg_builder.h
render/rg_builder.cpp
render/rg_resources.h
render/rg_resources.cpp
render/vk_materials.h
render/vk_materials.cpp
render/pipelines.h
render/pipelines.cpp
render/renderpass.h
render/renderpass.cpp
render/materials.h
render/materials.cpp
render/primitives.h
# render passes
render/passes/background.h
render/passes/background.cpp
render/passes/geometry.h
render/passes/geometry.cpp
render/passes/lighting.h
render/passes/lighting.cpp
render/passes/shadow.h
render/passes/shadow.cpp
render/passes/transparent.h
render/passes/transparent.cpp
render/passes/imgui_pass.h
render/passes/imgui_pass.cpp
render/passes/tonemap.h
render/passes/tonemap.cpp
# render graph
render/graph/types.h
render/graph/graph.h
render/graph/graph.cpp
render/graph/builder.h
render/graph/builder.cpp
render/graph/resources.h
render/graph/resources.cpp
# scene
scene/vk_scene.h
scene/vk_scene.cpp
@@ -93,10 +94,12 @@ add_executable (vulkan_engine
set_property(TARGET vulkan_engine PROPERTY CXX_STANDARD 20)
target_compile_definitions(vulkan_engine PUBLIC GLM_FORCE_DEPTH_ZERO_TO_ONE)
target_include_directories(vulkan_engine PUBLIC
target_include_directories(vulkan_engine PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/core"
"${CMAKE_CURRENT_SOURCE_DIR}/render"
"${CMAKE_CURRENT_SOURCE_DIR}/render/passes"
"${CMAKE_CURRENT_SOURCE_DIR}/render/graph"
"${CMAKE_CURRENT_SOURCE_DIR}/scene"
"${CMAKE_CURRENT_SOURCE_DIR}/compute"
)