ADD: shader compile script
This commit is contained in:
145
compile_shaders.py
Normal file
145
compile_shaders.py
Normal file
@@ -0,0 +1,145 @@
|
||||
#!/usr/bin/env python3
|
||||
import argparse, os, subprocess, sys
|
||||
from pathlib import Path
|
||||
from shutil import which
|
||||
|
||||
SHADER_EXTS = {
|
||||
".frag", ".vert", ".comp", ".geom", ".tesc", ".tese",
|
||||
".mesh", ".task",
|
||||
".rgen", ".rint", ".rahit", ".rchit", ".rmiss", ".rcall",
|
||||
}
|
||||
|
||||
PROFILE_FLAGS = {
|
||||
"Debug": ["-g"],
|
||||
"Release": ["-O"],
|
||||
# Matches the old `compile_shaders.ps1` defaults (-O + -g).
|
||||
"RelWithDebInfo": ["-O", "-g"],
|
||||
}
|
||||
|
||||
STAGE_FLAGS_BY_EXT = {
|
||||
".mesh": ["-fshader-stage=mesh"],
|
||||
".task": ["-fshader-stage=task"],
|
||||
}
|
||||
|
||||
|
||||
def find_glslc(user_path):
|
||||
if user_path:
|
||||
return user_path
|
||||
|
||||
env_glslc = os.environ.get("GLSLC")
|
||||
if env_glslc:
|
||||
return env_glslc
|
||||
|
||||
vulkan_sdk = os.environ.get("VULKAN_SDK")
|
||||
if vulkan_sdk:
|
||||
sdk = Path(vulkan_sdk)
|
||||
candidates = [
|
||||
sdk / "Bin" / "glslc.exe",
|
||||
sdk / "Bin" / "glslc",
|
||||
sdk / "bin" / "glslc.exe",
|
||||
sdk / "bin" / "glslc",
|
||||
]
|
||||
for c in candidates:
|
||||
if c.exists():
|
||||
return str(c)
|
||||
|
||||
for name in ("glslc", "glslc.exe"):
|
||||
p = which(name)
|
||||
if p:
|
||||
return p
|
||||
|
||||
sys.exit(
|
||||
"ERROR: `glslc` not found. Install the Vulkan SDK and ensure `glslc` is on PATH,\n"
|
||||
" or set `VULKAN_SDK`, `GLSLC`, or pass `--glslc /path/to/glslc`."
|
||||
)
|
||||
|
||||
|
||||
def parse_args():
|
||||
p = argparse.ArgumentParser(description="Compile GLSL shaders under shaders/ to .spv next to sources.")
|
||||
cfg = p.add_mutually_exclusive_group()
|
||||
cfg.add_argument("--debug", action="store_true", help="Debug profile (adds -g, no -O).")
|
||||
cfg.add_argument("--release", action="store_true", help="Release profile (adds -O, no -g).")
|
||||
p.add_argument(
|
||||
"--config",
|
||||
choices=list(PROFILE_FLAGS.keys()),
|
||||
default="RelWithDebInfo",
|
||||
help="Compilation profile (default: RelWithDebInfo).",
|
||||
)
|
||||
p.add_argument("--shader-dir", default="shaders", help="Shader source directory (default: shaders).")
|
||||
p.add_argument("--glslc", default=None, help="Path to glslc (default: auto-detect).")
|
||||
p.add_argument("--target-env", default="vulkan1.3", help="Vulkan target env for glslc (default: vulkan1.3).")
|
||||
p.add_argument("--no-werror", action="store_true", help="Do not pass -Werror.")
|
||||
p.add_argument("--quiet", action="store_true", help="Only print errors.")
|
||||
return p.parse_args()
|
||||
|
||||
|
||||
def collect_sources(shader_dir: Path):
|
||||
return sorted([p for p in shader_dir.rglob("*") if p.is_file() and p.suffix.lower() in SHADER_EXTS])
|
||||
|
||||
|
||||
def compile_one(glslc: str, src: Path, shader_dir: Path, args) -> int:
|
||||
out_path = src.parent / f"{src.name}.spv"
|
||||
stage_flags = STAGE_FLAGS_BY_EXT.get(src.suffix.lower(), [])
|
||||
|
||||
cmd = [
|
||||
glslc,
|
||||
str(src),
|
||||
f"--target-env={args.target_env}",
|
||||
"-I", str(shader_dir),
|
||||
*PROFILE_FLAGS[args.config],
|
||||
*stage_flags,
|
||||
]
|
||||
if not args.no_werror:
|
||||
cmd.append("-Werror")
|
||||
cmd += ["-o", str(out_path)]
|
||||
|
||||
if not args.quiet:
|
||||
print(subprocess.list2cmdline(cmd))
|
||||
|
||||
proc = subprocess.run(cmd, text=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
|
||||
if proc.stdout and not args.quiet:
|
||||
sys.stdout.write(proc.stdout)
|
||||
if proc.returncode != 0:
|
||||
if proc.stderr:
|
||||
sys.stderr.write(proc.stderr)
|
||||
elif proc.stderr and not args.quiet:
|
||||
sys.stderr.write(proc.stderr)
|
||||
return proc.returncode
|
||||
|
||||
|
||||
def main() -> int:
|
||||
args = parse_args()
|
||||
|
||||
if args.debug:
|
||||
args.config = "Debug"
|
||||
elif args.release:
|
||||
args.config = "Release"
|
||||
|
||||
repo_root = Path(__file__).resolve().parent
|
||||
shader_dir = (repo_root / args.shader_dir).resolve()
|
||||
if not shader_dir.exists():
|
||||
sys.stderr.write(f"ERROR: shader dir not found: {shader_dir}\n")
|
||||
return 2
|
||||
|
||||
glslc = find_glslc(args.glslc)
|
||||
|
||||
sources = collect_sources(shader_dir)
|
||||
if not sources:
|
||||
if not args.quiet:
|
||||
print(f"No shaders found under {shader_dir}")
|
||||
return 0
|
||||
|
||||
failed = 0
|
||||
for src in sources:
|
||||
rc = compile_one(glslc, src, shader_dir, args)
|
||||
if rc != 0:
|
||||
failed += 1
|
||||
|
||||
if failed:
|
||||
sys.stderr.write(f"ERROR: {failed} shader(s) failed to compile.\n")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
Reference in New Issue
Block a user