ADD: Ray tracing shadow with Clipmap shadow blending
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@@ -16,6 +16,12 @@ layout(set = 0, binding = 0) uniform SceneData{
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mat4 lightViewProjCascades[4];
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// View-space split distances for selecting cascades (x,y,z,w)
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vec4 cascadeSplitsView;
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// Ray-query settings (packed)
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// rtOptions.x = enabled (1/0)
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// rtOptions.y = cascade bitmask (bit i => cascade i assisted)
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uvec4 rtOptions;
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// rtParams.x = N·L threshold; others reserved
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vec4 rtParams;
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} sceneData;
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layout(set = 1, binding = 0) uniform GLTFMaterialData{
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