ADD: Selection
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116
third_party/ImGuizmo/ImGradient.cpp
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116
third_party/ImGuizmo/ImGradient.cpp
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// https://github.com/CedricGuillemet/ImGuizmo
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// v1.92.5 WIP
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//
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// The MIT License(MIT)
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//
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// Copyright(c) 2016-2021 Cedric Guillemet
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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#include "ImGradient.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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namespace ImGradient
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{
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x * rhs, lhs.y * rhs); }
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static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); }
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static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); }
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static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); }
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static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
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static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); }
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#endif
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static int DrawPoint(ImDrawList* draw_list, ImVec4 color, const ImVec2 size, bool editing, ImVec2 pos)
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{
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ImGuiIO& io = ImGui::GetIO();
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ImVec2 p1 = ImLerp(pos, ImVec2(pos + ImVec2(size.x - size.y, 0.f)), color.w) + ImVec2(3, 3);
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ImVec2 p2 = ImLerp(pos + ImVec2(size.y, size.y), ImVec2(pos + size), color.w) - ImVec2(3, 3);
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ImRect rc(p1, p2);
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color.w = 1.f;
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draw_list->AddRectFilled(p1, p2, ImColor(color));
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if (editing)
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draw_list->AddRect(p1, p2, 0xFFFFFFFF, 2.f, 15, 2.5f);
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else
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draw_list->AddRect(p1, p2, 0x80FFFFFF, 2.f, 15, 1.25f);
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if (rc.Contains(io.MousePos))
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{
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if (io.MouseClicked[0])
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return 2;
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return 1;
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}
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return 0;
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}
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bool Edit(Delegate& delegate, const ImVec2& size, int& selection)
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{
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bool ret = false;
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ImGuiIO& io = ImGui::GetIO();
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
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ImGui::BeginChild(137, size, ImGuiChildFlags_FrameStyle);
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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const ImVec2 offset = ImGui::GetCursorScreenPos();
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const ImVec4* pts = delegate.GetPoints();
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static int currentSelection = -1;
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static int movingPt = -1;
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if (currentSelection >= int(delegate.GetPointCount()))
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currentSelection = -1;
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if (movingPt != -1)
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{
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ImVec4 current = pts[movingPt];
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current.w += io.MouseDelta.x / size.x;
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current.w = ImClamp(current.w, 0.f, 1.f);
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delegate.EditPoint(movingPt, current);
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ret = true;
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if (!io.MouseDown[0])
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movingPt = -1;
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}
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for (size_t i = 0; i < delegate.GetPointCount(); i++)
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{
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int ptSel = DrawPoint(draw_list, pts[i], size, i == currentSelection, offset);
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if (ptSel == 2)
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{
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currentSelection = int(i);
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ret = true;
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}
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if (ptSel == 1 && io.MouseDown[0] && movingPt == -1)
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{
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movingPt = int(i);
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}
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}
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ImRect rc(offset, offset + size);
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if (rc.Contains(io.MousePos) && io.MouseDoubleClicked[0])
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{
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float t = (io.MousePos.x - offset.x) / size.x;
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delegate.AddPoint(delegate.GetPoint(t));
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ret = true;
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}
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ImGui::EndChild();
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ImGui::PopStyleVar();
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selection = currentSelection;
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return ret;
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}
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}
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