ADD: Selection
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@@ -84,6 +84,9 @@ struct LoadedGLTF : public IRenderable
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float animationTime = 0.f;
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bool animationLoop = true;
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// Optional debug name (e.g., key used when loaded into SceneManager)
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std::string debugName;
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// Animation helpers
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void updateAnimation(float dt);
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void refreshAllTransforms();
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