ADD: Selection
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@@ -19,6 +19,7 @@ layout(buffer_reference, std430) readonly buffer VertexBuffer{
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layout(push_constant) uniform PushConsts {
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mat4 render_matrix;
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VertexBuffer vertexBuffer;
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uint objectID;
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uint cascadeIndex; // which cascade this pass renders
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// pad to 16-byte boundary implicitly
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} PC;
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