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# fastgltf
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**fastgltf** is a speed and usability focused glTF 2.0 parser written in modern C++17 with minimal dependencies.
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It uses SIMD in various areas to decrease the time the application spends parsing and loading glTF data.
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By taking advantage of modern C++17 (and optionally C++20) it also provides easy and safe access to the properties and data.
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The parser supports the entirety of glTF 2.0 specification, including many extensions.
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By default, fastgltf will only do the absolute minimum to work with a glTF model.
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However, it brings many additional features to ease working with the data,
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including accessor tools, the ability to directly write to mapped GPU buffers, and decomposing transform matrices.
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To learn more about fastgltf, its features, performance and API you can read [the docs](https://spnda.github.io/fastgltf).
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## License
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The **fastgltf** library is licensed under the MIT License.
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----
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Libraries embedded in fastgltf:
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- [simdjson](https://github.com/simdjson/simdjson): Licensed under Apache 2.0.
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Libraries used in examples and tests:
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- [Catch2](https://github.com/catchorg/Catch2): Licensed under BSL-1.0.
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- [glad](https://github.com/Dav1dde/glad): Licensed under MIT.
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- [glfw](https://github.com/glfw/glfw): Licensed under Zlib.
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- [glm](https://github.com/g-truc/glm): Licensed under MIT.
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