initial commit-moved from vulkan_guide
This commit is contained in:
133
src/core/vk_engine.h
Normal file
133
src/core/vk_engine.h
Normal file
@@ -0,0 +1,133 @@
|
||||
// vulkan_engine.h : Include file for standard system include files,
|
||||
// or project specific include files.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <core/vk_types.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include "vk_mem_alloc.h"
|
||||
#include <deque>
|
||||
#include <functional>
|
||||
#include "vk_descriptors.h"
|
||||
#include "scene/vk_loader.h"
|
||||
#include "compute/vk_compute.h"
|
||||
#include <scene/camera.h>
|
||||
|
||||
#include "vk_device.h"
|
||||
#include "render/vk_renderpass.h"
|
||||
#include "render/vk_renderpass_background.h"
|
||||
#include "vk_resource.h"
|
||||
#include "vk_swapchain.h"
|
||||
#include "scene/vk_scene.h"
|
||||
#include "render/vk_materials.h"
|
||||
|
||||
#include "frame_resources.h"
|
||||
#include "vk_descriptor_manager.h"
|
||||
#include "vk_sampler_manager.h"
|
||||
#include "core/engine_context.h"
|
||||
#include "core/vk_pipeline_manager.h"
|
||||
#include "core/asset_manager.h"
|
||||
#include "render/rg_graph.h"
|
||||
|
||||
constexpr unsigned int FRAME_OVERLAP = 2;
|
||||
|
||||
// Compute push constants and effects are declared in compute/vk_compute.h now.
|
||||
|
||||
|
||||
struct RenderPass
|
||||
{
|
||||
std::string name;
|
||||
std::function<void(VkCommandBuffer)> execute;
|
||||
};
|
||||
|
||||
struct MeshNode : public Node
|
||||
{
|
||||
std::shared_ptr<MeshAsset> mesh;
|
||||
|
||||
virtual void Draw(const glm::mat4 &topMatrix, DrawContext &ctx) override;
|
||||
};
|
||||
|
||||
class VulkanEngine
|
||||
{
|
||||
public:
|
||||
bool _isInitialized{false};
|
||||
int _frameNumber{0};
|
||||
|
||||
std::shared_ptr<DeviceManager> _deviceManager;
|
||||
std::unique_ptr<SwapchainManager> _swapchainManager;
|
||||
std::shared_ptr<ResourceManager> _resourceManager;
|
||||
std::unique_ptr<RenderPassManager> _renderPassManager;
|
||||
std::unique_ptr<SceneManager> _sceneManager;
|
||||
std::unique_ptr<PipelineManager> _pipelineManager;
|
||||
std::unique_ptr<AssetManager> _assetManager;
|
||||
std::unique_ptr<RenderGraph> _renderGraph;
|
||||
|
||||
struct SDL_Window *_window{nullptr};
|
||||
|
||||
FrameResources _frames[FRAME_OVERLAP];
|
||||
|
||||
FrameResources &get_current_frame() { return _frames[_frameNumber % FRAME_OVERLAP]; };
|
||||
|
||||
VkExtent2D _drawExtent;
|
||||
float renderScale = 1.f;
|
||||
|
||||
std::unique_ptr<DescriptorManager> _descriptorManager;
|
||||
std::unique_ptr<SamplerManager> _samplerManager;
|
||||
ComputeManager compute;
|
||||
|
||||
std::shared_ptr<EngineContext> _context;
|
||||
|
||||
std::vector<VkFramebuffer> _framebuffers;
|
||||
|
||||
DeletionQueue _mainDeletionQueue;
|
||||
|
||||
VkPipelineLayout _meshPipelineLayout;
|
||||
VkPipeline _meshPipeline;
|
||||
|
||||
GPUMeshBuffers rectangle;
|
||||
|
||||
std::shared_ptr<MeshAsset> cubeMesh;
|
||||
std::shared_ptr<MeshAsset> sphereMesh;
|
||||
|
||||
AllocatedImage _whiteImage;
|
||||
AllocatedImage _blackImage;
|
||||
AllocatedImage _greyImage;
|
||||
AllocatedImage _errorCheckerboardImage;
|
||||
|
||||
MaterialInstance defaultData;
|
||||
|
||||
GLTFMetallic_Roughness metalRoughMaterial;
|
||||
|
||||
EngineStats stats;
|
||||
|
||||
std::vector<RenderPass> renderPasses;
|
||||
|
||||
// Debug: persistent pass enable overrides (by pass name)
|
||||
std::unordered_map<std::string, bool> _rgPassToggles;
|
||||
|
||||
//initializes everything in the engine
|
||||
void init();
|
||||
|
||||
//shuts down the engine
|
||||
void cleanup();
|
||||
|
||||
//draw loop
|
||||
void draw();
|
||||
|
||||
//run main loop
|
||||
void run();
|
||||
|
||||
bool resize_requested{false};
|
||||
bool freeze_rendering{false};
|
||||
|
||||
private:
|
||||
void init_frame_resources();
|
||||
|
||||
void init_pipelines();
|
||||
|
||||
void init_mesh_pipeline();
|
||||
|
||||
void init_default_data();
|
||||
};
|
||||
Reference in New Issue
Block a user