initial commit-moved from vulkan_guide
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3
compile_shaders.ps1
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3
compile_shaders.ps1
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Get-ChildItem -Path "shaders" -Include *.frag,*.vert,*.comp,*.geom,*.tesc,*.tese,*.mesh,*.task,*.rgen,*.rint,*.rahit,*.rchit,*.rmiss,*.rcall -Recurse | ForEach-Object {
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glslc $_.FullName -o "$($_.FullName).spv"
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}
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