ADD: multi light system docs
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@@ -19,7 +19,7 @@ public:
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std::vector<ComputeEffect> &getEffects() { return _backgroundEffects; }
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std::vector<ComputeEffect> _backgroundEffects;
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int _currentEffect = 0;
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int _currentEffect = 2;
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private:
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EngineContext *_context = nullptr;
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