ADD: async glTF loading
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@@ -42,6 +42,8 @@ public:
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using TextureHandle = uint32_t;
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static constexpr TextureHandle InvalidHandle = 0xFFFFFFFFu;
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enum class EntryState : uint8_t { Unloaded = 0, Loading = 1, Resident = 2, Evicted = 3 };
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void init(EngineContext *ctx);
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void cleanup();
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@@ -83,6 +85,8 @@ public:
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size_t countUnloaded{0};
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};
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void debug_snapshot(std::vector<DebugRow>& outRows, DebugStats& outStats) const;
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// Read-only per-handle state query (main-thread only).
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EntryState state(TextureHandle handle) const;
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size_t resident_bytes() const { return _residentBytes; }
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// CPU-side source bytes currently retained (compressed image payloads kept
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// for potential re-decode). Only applies to entries created with Bytes keys.
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@@ -126,8 +130,6 @@ private:
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VkImageView fallbackView{VK_NULL_HANDLE};
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};
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enum class EntryState : uint8_t { Unloaded, Loading, Resident, Evicted };
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struct Entry
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{
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TextureKey key{};
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