Merge branch 'CSM-new'

CSM-dev is clipmap shadow map and it works
This commit is contained in:
2025-10-23 00:35:44 +09:00
11 changed files with 128 additions and 163 deletions

View File

@@ -6,13 +6,16 @@ layout(set = 0, binding = 0) uniform SceneData{
mat4 view;
mat4 proj;
mat4 viewproj;
mat4 lightViewProj; // legacy single-shadow for fallback
// Legacy single shadow matrix (used for near range in mixed mode)
mat4 lightViewProj;
vec4 ambientColor;
vec4 sunlightDirection; //w for sun power
vec4 sunlightColor;
// CSM data
mat4 lightViewProjCascades[MAX_CASCADES];
vec4 cascadeSplitsView; // positive view-space distances of far plane per cascade
// Cascaded shadow matrices (0 = near/simple map, 1..N-1 = CSM)
mat4 lightViewProjCascades[4];
// View-space split distances for selecting cascades (x,y,z,w)
vec4 cascadeSplitsView;
} sceneData;
layout(set = 1, binding = 0) uniform GLTFMaterialData{