ADD: Particle system
This commit is contained in:
539
src/render/passes/particles.cpp
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539
src/render/passes/particles.cpp
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@@ -0,0 +1,539 @@
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#include "particles.h"
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#include "compute/vk_compute.h"
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#include "core/assets/manager.h"
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#include "core/context.h"
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#include "core/descriptor/descriptors.h"
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#include "core/descriptor/manager.h"
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#include "core/device/device.h"
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#include "core/device/resource.h"
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#include "core/device/swapchain.h"
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#include "core/frame/resources.h"
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#include "core/pipeline/manager.h"
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#include "render/graph/graph.h"
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#include "render/pipelines.h"
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#include "scene/vk_scene.h"
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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namespace
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{
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struct ParticleGPU
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{
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glm::vec4 pos_age;
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glm::vec4 vel_life;
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glm::vec4 color;
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glm::vec4 misc;
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};
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static_assert(sizeof(ParticleGPU) == 64);
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constexpr uint32_t k_local_size_x = 256;
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struct ParticleUpdatePushConstants
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{
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glm::uvec4 header; // x=base, y=count, z=reset, w=unused
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glm::vec4 sim; // x=dt, y=time, z=drag, w=gravity
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glm::vec4 origin_delta; // xyz origin delta local
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glm::vec4 emitter_pos_radius; // xyz emitter pos local, w=spawn radius
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glm::vec4 emitter_dir_cone; // xyz emitter dir local, w=cone angle (radians)
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glm::vec4 ranges; // x=minSpeed, y=maxSpeed, z=minLife, w=maxLife
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glm::vec4 size_range; // x=minSize, y=maxSize, z/w unused
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glm::vec4 color; // rgba
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};
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static_assert(sizeof(ParticleUpdatePushConstants) == 128);
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static glm::vec3 safe_normalize(const glm::vec3 &v, const glm::vec3 &fallback)
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{
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const float len2 = glm::dot(v, v);
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if (len2 <= 1e-10f || !std::isfinite(len2))
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{
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return fallback;
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}
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return v * (1.0f / std::sqrt(len2));
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}
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static float clamp_nonnegative(float v)
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{
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if (!std::isfinite(v)) return 0.0f;
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return std::max(0.0f, v);
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}
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}
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void ParticlePass::init(EngineContext *context)
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{
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_context = context;
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if (!_context || !_context->getDevice() || !_context->getResources() || !_context->getAssets() ||
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!_context->pipelines || !_context->getDescriptorLayouts())
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{
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return;
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}
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_free_ranges.clear();
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_free_ranges.push_back(FreeRange{0u, k_max_particles});
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_particle_pool_size = VkDeviceSize(sizeof(ParticleGPU)) * VkDeviceSize(k_max_particles);
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_particle_pool = _context->getResources()->create_buffer(
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_particle_pool_size,
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VMA_MEMORY_USAGE_GPU_ONLY);
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// Zero the pool once so all particles start "dead" and get respawned deterministically by the compute update.
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if (_particle_pool.buffer != VK_NULL_HANDLE)
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{
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VkBuffer buf = _particle_pool.buffer;
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VkDeviceSize size = _particle_pool_size;
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_context->getResources()->immediate_submit([buf, size](VkCommandBuffer cmd) {
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vkCmdFillBuffer(cmd, buf, 0, size, 0u);
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});
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}
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VkDevice device = _context->getDevice()->device();
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// Set=1 layout for graphics: particle pool SSBO.
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{
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DescriptorLayoutBuilder builder;
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builder.add_binding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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_particle_set_layout = builder.build(device, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
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}
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// Compute update pipeline + instance.
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{
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ComputePipelineCreateInfo ci{};
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ci.shaderPath = _context->getAssets()->shaderPath("particles_update.comp.spv");
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ci.descriptorTypes = {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER};
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ci.pushConstantSize = sizeof(ParticleUpdatePushConstants);
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ci.pushConstantStages = VK_SHADER_STAGE_COMPUTE_BIT;
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_context->pipelines->createComputePipeline("particles.update", ci);
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_context->pipelines->createComputeInstance("particles.update", "particles.update");
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_context->pipelines->setComputeInstanceBuffer("particles.update", 0, _particle_pool.buffer, _particle_pool_size,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0);
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}
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// Graphics pipelines for render (additive + optional alpha).
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{
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const std::string vert = _context->getAssets()->shaderPath("particles.vert.spv");
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const std::string frag = _context->getAssets()->shaderPath("particles.frag.spv");
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GraphicsPipelineCreateInfo base{};
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base.vertexShaderPath = vert;
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base.fragmentShaderPath = frag;
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base.setLayouts = {
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_context->getDescriptorLayouts()->gpuSceneDataLayout(), // set = 0
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_particle_set_layout, // set = 1
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};
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base.configure = [this](PipelineBuilder &b) {
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b.set_input_topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
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b.set_polygon_mode(VK_POLYGON_MODE_FILL);
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b.set_cull_mode(VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
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b.set_multisampling_none();
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b.enable_depthtest(false, VK_COMPARE_OP_GREATER_OR_EQUAL);
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if (_context && _context->getSwapchain())
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{
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b.set_color_attachment_format(_context->getSwapchain()->drawImage().imageFormat);
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b.set_depth_format(_context->getSwapchain()->depthImage().imageFormat);
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}
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};
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GraphicsPipelineCreateInfo additive = base;
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additive.configure = [baseCfg = base.configure](PipelineBuilder &b) {
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baseCfg(b);
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b.enable_blending_additive();
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};
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_context->pipelines->createGraphicsPipeline("particles.additive", additive);
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GraphicsPipelineCreateInfo alpha = base;
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alpha.configure = [baseCfg = base.configure](PipelineBuilder &b) {
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baseCfg(b);
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b.enable_blending_alphablend();
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};
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_context->pipelines->createGraphicsPipeline("particles.alpha", alpha);
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}
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}
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void ParticlePass::cleanup()
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{
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if (_context && _context->getDevice())
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{
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if (_particle_set_layout != VK_NULL_HANDLE)
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{
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vkDestroyDescriptorSetLayout(_context->getDevice()->device(), _particle_set_layout, nullptr);
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_particle_set_layout = VK_NULL_HANDLE;
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}
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}
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if (_context && _context->getResources())
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{
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if (_particle_pool.buffer != VK_NULL_HANDLE)
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{
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_context->getResources()->destroy_buffer(_particle_pool);
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_particle_pool = {};
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}
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}
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_systems.clear();
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_free_ranges.clear();
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_context = nullptr;
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}
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void ParticlePass::execute(VkCommandBuffer)
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{
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// Executed via RenderGraph.
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}
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uint32_t ParticlePass::free_particles() const
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{
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uint64_t sum = 0;
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for (const auto &r : _free_ranges) sum += r.count;
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if (sum > k_max_particles) sum = k_max_particles;
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return static_cast<uint32_t>(sum);
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}
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uint32_t ParticlePass::allocated_particles() const
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{
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return k_max_particles - free_particles();
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}
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ParticlePass::System *ParticlePass::find_system(uint32_t id)
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{
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for (auto &s : _systems)
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{
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if (s.id == id) return &s;
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}
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return nullptr;
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}
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bool ParticlePass::allocate_range(uint32_t count, uint32_t &out_base)
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{
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if (count == 0) return false;
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for (auto it = _free_ranges.begin(); it != _free_ranges.end(); ++it)
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{
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if (it->count < count) continue;
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out_base = it->base;
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it->base += count;
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it->count -= count;
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if (it->count == 0) _free_ranges.erase(it);
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return true;
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}
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return false;
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}
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void ParticlePass::merge_free_ranges()
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{
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if (_free_ranges.size() < 2) return;
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std::sort(_free_ranges.begin(), _free_ranges.end(), [](const FreeRange &a, const FreeRange &b) {
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return a.base < b.base;
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});
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std::vector<FreeRange> merged;
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merged.reserve(_free_ranges.size());
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FreeRange cur = _free_ranges.front();
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for (size_t i = 1; i < _free_ranges.size(); ++i)
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{
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const FreeRange &n = _free_ranges[i];
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const uint32_t cur_end = cur.base + cur.count;
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if (n.base <= cur_end)
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{
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const uint32_t n_end = n.base + n.count;
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cur.count = std::max(cur_end, n_end) - cur.base;
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}
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else
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{
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merged.push_back(cur);
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cur = n;
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}
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}
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merged.push_back(cur);
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_free_ranges = std::move(merged);
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}
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void ParticlePass::free_range(uint32_t base, uint32_t count)
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{
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if (count == 0) return;
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_free_ranges.push_back(FreeRange{base, count});
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merge_free_ranges();
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}
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uint32_t ParticlePass::create_system(uint32_t count)
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{
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if (count == 0) return 0;
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count = std::min(count, free_particles());
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uint32_t base = 0;
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if (!allocate_range(count, base)) return 0;
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System s{};
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s.id = _next_system_id++;
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s.base = base;
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s.count = count;
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s.enabled = true;
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s.reset = true;
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s.blend = BlendMode::Additive;
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s.params = Params{};
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_systems.push_back(s);
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return s.id;
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}
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bool ParticlePass::destroy_system(uint32_t id)
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{
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for (size_t i = 0; i < _systems.size(); ++i)
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{
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if (_systems[i].id != id) continue;
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free_range(_systems[i].base, _systems[i].count);
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_systems.erase(_systems.begin() + static_cast<std::ptrdiff_t>(i));
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return true;
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}
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return false;
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}
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bool ParticlePass::resize_system(uint32_t id, uint32_t new_count)
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{
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System *s = find_system(id);
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if (!s) return false;
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if (new_count == s->count) return true;
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if (new_count == 0) return destroy_system(id);
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const uint32_t old_base = s->base;
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const uint32_t old_count = s->count;
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// Shrink in place: keep base and return the tail to the freelist.
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if (new_count < old_count)
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{
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const uint32_t tail_base = old_base + new_count;
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const uint32_t tail_count = old_count - new_count;
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s->count = new_count;
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free_range(tail_base, tail_count);
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return true;
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}
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// Try to grow in place if the next range is free.
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const uint32_t extra = new_count - old_count;
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const uint32_t want_base = old_base + old_count;
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for (auto it = _free_ranges.begin(); it != _free_ranges.end(); ++it)
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{
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if (it->base != want_base) continue;
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if (it->count < extra) break;
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it->base += extra;
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it->count -= extra;
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if (it->count == 0) _free_ranges.erase(it);
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s->count = new_count;
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s->reset = true;
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return true;
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}
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// Fallback: allocate a new range and recycle the old one.
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uint32_t base = 0;
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if (!allocate_range(new_count, base)) return false;
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s->base = base;
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s->count = new_count;
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s->reset = true;
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free_range(old_base, old_count);
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return true;
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}
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void ParticlePass::register_graph(RenderGraph *graph, RGImageHandle hdrTarget, RGImageHandle depthHandle)
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{
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if (!graph || !_context || !_context->pipelines || _particle_pool.buffer == VK_NULL_HANDLE ||
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!hdrTarget.valid() || !depthHandle.valid())
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{
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return;
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}
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// Per-frame dt/time and floating-origin delta
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_dt_sec = 0.0f;
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if (_context->scene)
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{
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_dt_sec = _context->scene->getDeltaTime();
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}
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if (!std::isfinite(_dt_sec)) _dt_sec = 0.0f;
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_dt_sec = std::clamp(_dt_sec, 0.0f, 0.1f);
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_time_sec += _dt_sec;
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_origin_delta_local = glm::vec3(0.0f);
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if (_context->scene)
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{
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WorldVec3 origin_world = _context->scene->get_world_origin();
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if (_has_prev_origin)
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{
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const WorldVec3 delta_world = origin_world - _prev_origin_world;
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_origin_delta_local = glm::vec3(delta_world);
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}
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_prev_origin_world = origin_world;
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_has_prev_origin = true;
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}
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bool any_active = false;
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for (const auto &s : _systems)
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{
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if (s.enabled && s.count > 0)
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{
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any_active = true;
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break;
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}
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}
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if (!any_active) return;
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VkBuffer pool = _particle_pool.buffer;
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VkDeviceSize poolSize = _particle_pool_size;
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graph->add_pass(
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"Particles.Update",
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RGPassType::Compute,
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[pool, poolSize](RGPassBuilder &builder, EngineContext *) {
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builder.write_buffer(pool, RGBufferUsage::StorageReadWrite, poolSize, "particles.pool");
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},
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[this](VkCommandBuffer cmd, const RGPassResources &, EngineContext *ctx) {
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EngineContext *ctxLocal = ctx ? ctx : _context;
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if (!ctxLocal || !ctxLocal->pipelines) return;
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for (auto &sys : _systems)
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{
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if (!sys.enabled || sys.count == 0) continue;
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ParticleUpdatePushConstants pc{};
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pc.header = glm::uvec4(sys.base, sys.count, sys.reset ? 1u : 0u, 0u);
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float minSpeed = sys.params.min_speed;
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float maxSpeed = sys.params.max_speed;
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if (!std::isfinite(minSpeed)) minSpeed = 0.0f;
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if (!std::isfinite(maxSpeed)) maxSpeed = 0.0f;
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if (maxSpeed < minSpeed) std::swap(minSpeed, maxSpeed);
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float minLife = sys.params.min_life;
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float maxLife = sys.params.max_life;
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if (!std::isfinite(minLife)) minLife = 0.1f;
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if (!std::isfinite(maxLife)) maxLife = 0.1f;
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if (maxLife < minLife) std::swap(minLife, maxLife);
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float minSize = sys.params.min_size;
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float maxSize = sys.params.max_size;
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if (!std::isfinite(minSize)) minSize = 0.01f;
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if (!std::isfinite(maxSize)) maxSize = 0.01f;
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if (maxSize < minSize) std::swap(minSize, maxSize);
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const float radius = clamp_nonnegative(sys.params.spawn_radius);
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const float drag = clamp_nonnegative(sys.params.drag);
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const float gravity = sys.params.gravity;
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pc.sim = glm::vec4(_dt_sec, _time_sec, drag, gravity);
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pc.origin_delta = glm::vec4(_origin_delta_local, 0.0f);
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pc.emitter_pos_radius = glm::vec4(sys.params.emitter_pos_local, radius);
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glm::vec3 dir = safe_normalize(sys.params.emitter_dir_local, glm::vec3(0.0f, 1.0f, 0.0f));
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const float coneRad = glm::radians(sys.params.cone_angle_degrees);
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pc.emitter_dir_cone = glm::vec4(dir, coneRad);
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pc.ranges = glm::vec4(minSpeed, maxSpeed, minLife, maxLife);
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pc.size_range = glm::vec4(minSize, maxSize, 0.0f, 0.0f);
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pc.color = sys.params.color;
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ComputeDispatchInfo di{};
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di.groupCountX = ComputeManager::calculateGroupCount(sys.count, k_local_size_x);
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di.groupCountY = 1;
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di.groupCountZ = 1;
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di.pushConstants = &pc;
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di.pushConstantSize = sizeof(pc);
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ctxLocal->pipelines->dispatchComputeInstance(cmd, "particles.update", di);
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sys.reset = false;
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}
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});
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graph->add_pass(
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"Particles.Render",
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RGPassType::Graphics,
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[pool, poolSize, hdrTarget, depthHandle](RGPassBuilder &builder, EngineContext *) {
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||||
builder.read_buffer(pool, RGBufferUsage::StorageRead, poolSize, "particles.pool");
|
||||
builder.write_color(hdrTarget);
|
||||
builder.write_depth(depthHandle, false /*load existing depth*/);
|
||||
},
|
||||
[this](VkCommandBuffer cmd, const RGPassResources &, EngineContext *ctx) {
|
||||
EngineContext *ctxLocal = ctx ? ctx : _context;
|
||||
if (!ctxLocal || !ctxLocal->currentFrame) return;
|
||||
|
||||
ResourceManager *rm = ctxLocal->getResources();
|
||||
DeviceManager *dev = ctxLocal->getDevice();
|
||||
DescriptorManager *layouts = ctxLocal->getDescriptorLayouts();
|
||||
PipelineManager *pipes = ctxLocal->pipelines;
|
||||
if (!rm || !dev || !layouts || !pipes || _particle_set_layout == VK_NULL_HANDLE) return;
|
||||
|
||||
// Per-frame SceneData UBO (set=0 binding=0)
|
||||
AllocatedBuffer sceneBuf = rm->create_buffer(sizeof(GPUSceneData),
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VMA_MEMORY_USAGE_CPU_TO_GPU);
|
||||
ctxLocal->currentFrame->_deletionQueue.push_function([rm, sceneBuf]() { rm->destroy_buffer(sceneBuf); });
|
||||
|
||||
VmaAllocationInfo ai{};
|
||||
vmaGetAllocationInfo(dev->allocator(), sceneBuf.allocation, &ai);
|
||||
*reinterpret_cast<GPUSceneData *>(ai.pMappedData) = ctxLocal->getSceneData();
|
||||
vmaFlushAllocation(dev->allocator(), sceneBuf.allocation, 0, sizeof(GPUSceneData));
|
||||
|
||||
VkDescriptorSet globalSet = ctxLocal->currentFrame->_frameDescriptors.allocate(
|
||||
dev->device(), layouts->gpuSceneDataLayout());
|
||||
{
|
||||
DescriptorWriter w;
|
||||
w.write_buffer(0, sceneBuf.buffer, sizeof(GPUSceneData), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
w.update_set(dev->device(), globalSet);
|
||||
}
|
||||
|
||||
// Particle pool descriptor (set=1 binding=0)
|
||||
VkDescriptorSet particleSet = ctxLocal->currentFrame->_frameDescriptors.allocate(
|
||||
dev->device(), _particle_set_layout);
|
||||
{
|
||||
DescriptorWriter w;
|
||||
w.write_buffer(0, _particle_pool.buffer, _particle_pool_size, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
w.update_set(dev->device(), particleSet);
|
||||
}
|
||||
|
||||
VkExtent2D extent = ctxLocal->getDrawExtent();
|
||||
VkViewport vp{0.0f, 0.0f, float(extent.width), float(extent.height), 0.0f, 1.0f};
|
||||
VkRect2D sc{{0, 0}, extent};
|
||||
vkCmdSetViewport(cmd, 0, 1, &vp);
|
||||
vkCmdSetScissor(cmd, 0, 1, &sc);
|
||||
|
||||
VkPipelineLayout layout = VK_NULL_HANDLE;
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
BlendMode boundBlend = BlendMode::Additive;
|
||||
bool hasBound = false;
|
||||
|
||||
auto bind_pipeline = [&](BlendMode blend) {
|
||||
const char *name = (blend == BlendMode::Alpha) ? "particles.alpha" : "particles.additive";
|
||||
if (!pipes->getGraphics(name, pipeline, layout)) return false;
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &globalSet, 0, nullptr);
|
||||
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, 1, &particleSet, 0, nullptr);
|
||||
boundBlend = blend;
|
||||
hasBound = true;
|
||||
return true;
|
||||
};
|
||||
|
||||
for (const auto &sys : _systems)
|
||||
{
|
||||
if (!sys.enabled || sys.count == 0) continue;
|
||||
if (!hasBound || sys.blend != boundBlend)
|
||||
{
|
||||
if (!bind_pipeline(sys.blend)) continue;
|
||||
}
|
||||
|
||||
// Instanced quad draw. gl_InstanceIndex includes firstInstance, so it becomes the particle index.
|
||||
vkCmdDraw(cmd, 6, sys.count, 0, sys.base);
|
||||
if (ctxLocal->stats)
|
||||
{
|
||||
ctxLocal->stats->drawcall_count += 1;
|
||||
ctxLocal->stats->triangle_count += static_cast<int>(sys.count) * 2;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
105
src/render/passes/particles.h
Normal file
105
src/render/passes/particles.h
Normal file
@@ -0,0 +1,105 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/world.h"
|
||||
#include "render/graph/types.h"
|
||||
#include "render/renderpass.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <vector>
|
||||
|
||||
class RenderGraph;
|
||||
|
||||
class ParticlePass : public IRenderPass
|
||||
{
|
||||
public:
|
||||
static constexpr uint32_t k_max_particles = 128u * 1024u;
|
||||
|
||||
enum class BlendMode : uint32_t
|
||||
{
|
||||
Additive = 0,
|
||||
Alpha = 1,
|
||||
};
|
||||
|
||||
struct Params
|
||||
{
|
||||
glm::vec3 emitter_pos_local{0.0f, 0.0f, 0.0f};
|
||||
float spawn_radius{0.1f};
|
||||
|
||||
glm::vec3 emitter_dir_local{0.0f, 1.0f, 0.0f};
|
||||
float cone_angle_degrees{20.0f};
|
||||
|
||||
float min_speed{2.0f};
|
||||
float max_speed{8.0f};
|
||||
|
||||
float min_life{0.5f};
|
||||
float max_life{1.5f};
|
||||
|
||||
float min_size{0.05f};
|
||||
float max_size{0.15f};
|
||||
|
||||
float drag{1.0f};
|
||||
float gravity{0.0f}; // positive pulls down -Y in local space
|
||||
|
||||
glm::vec4 color{1.0f, 0.5f, 0.1f, 1.0f};
|
||||
};
|
||||
|
||||
struct System
|
||||
{
|
||||
uint32_t id{0};
|
||||
uint32_t base{0};
|
||||
uint32_t count{0};
|
||||
bool enabled{true};
|
||||
bool reset{true};
|
||||
BlendMode blend{BlendMode::Additive};
|
||||
Params params{};
|
||||
};
|
||||
|
||||
void init(EngineContext *context) override;
|
||||
void cleanup() override;
|
||||
void execute(VkCommandBuffer cmd) override;
|
||||
const char *getName() const override { return "Particles"; }
|
||||
|
||||
void register_graph(RenderGraph *graph, RGImageHandle hdrTarget, RGImageHandle depthHandle);
|
||||
|
||||
uint32_t create_system(uint32_t count);
|
||||
bool destroy_system(uint32_t id);
|
||||
bool resize_system(uint32_t id, uint32_t new_count);
|
||||
|
||||
std::vector<System> &systems() { return _systems; }
|
||||
const std::vector<System> &systems() const { return _systems; }
|
||||
|
||||
uint32_t allocated_particles() const;
|
||||
uint32_t free_particles() const;
|
||||
|
||||
private:
|
||||
struct FreeRange
|
||||
{
|
||||
uint32_t base{0};
|
||||
uint32_t count{0};
|
||||
};
|
||||
|
||||
bool allocate_range(uint32_t count, uint32_t &out_base);
|
||||
void free_range(uint32_t base, uint32_t count);
|
||||
void merge_free_ranges();
|
||||
|
||||
System *find_system(uint32_t id);
|
||||
|
||||
EngineContext *_context = nullptr;
|
||||
|
||||
AllocatedBuffer _particle_pool{};
|
||||
VkDeviceSize _particle_pool_size = 0;
|
||||
|
||||
VkDescriptorSetLayout _particle_set_layout = VK_NULL_HANDLE;
|
||||
|
||||
uint32_t _next_system_id = 1;
|
||||
std::vector<System> _systems;
|
||||
std::vector<FreeRange> _free_ranges;
|
||||
|
||||
float _time_sec = 0.0f;
|
||||
float _dt_sec = 0.0f;
|
||||
glm::vec3 _origin_delta_local{0.0f};
|
||||
|
||||
WorldVec3 _prev_origin_world{0.0, 0.0, 0.0};
|
||||
bool _has_prev_origin = false;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user