ADD: Particle system
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@@ -44,6 +44,7 @@ foreach(GLSL ${GLSL_SOURCE_FILES})
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list(APPEND SPIRV_BINARY_FILES ${SPIRV})
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endforeach(GLSL)
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add_custom_target(
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DEPENDS ${SPIRV_BINARY_FILES}
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)
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add_custom_target(shaders_spirv DEPENDS ${SPIRV_BINARY_FILES})
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# Ensure shaders are built alongside the executable.
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add_dependencies(vulkan_engine shaders_spirv)
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