ADD: object movement system
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@@ -95,6 +95,8 @@ public:
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void addMeshInstance(const std::string &name, std::shared_ptr<MeshAsset> mesh,
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const glm::mat4 &transform = glm::mat4(1.f),
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std::optional<BoundsType> boundsType = {});
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bool getMeshInstanceTransform(const std::string &name, glm::mat4 &outTransform);
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bool setMeshInstanceTransform(const std::string &name, const glm::mat4 &transform);
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bool removeMeshInstance(const std::string &name);
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void clearMeshInstances();
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@@ -108,6 +110,7 @@ public:
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void addGLTFInstance(const std::string &name, std::shared_ptr<LoadedGLTF> scene,
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const glm::mat4 &transform = glm::mat4(1.f));
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bool removeGLTFInstance(const std::string &name);
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bool getGLTFInstanceTransform(const std::string &name, glm::mat4 &outTransform);
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bool setGLTFInstanceTransform(const std::string &name, const glm::mat4 &transform);
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void clearGLTFInstances();
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