ADD: object movement system

This commit is contained in:
2025-11-24 17:54:39 +09:00
parent 7ec4b16502
commit 3c3137258d
5 changed files with 144 additions and 9 deletions

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@@ -6,10 +6,10 @@ Work-In-Progress Vulkan render engine
Current structure:
- Flexible render graph system with multiple render passes, Hot reloading
- Deferred rendering
- PBR (IBL is WIP), cascaded shadows, normal mapping (MikkTSpace tangents optional)
- PBR, cascaded shadows, normal mapping (MikkTSpace tangents optional)
- GLTF loading and rendering, primitive creation and rendering.
- Supports texture compression(BCn, non glTF standard), LRU reload
- IBL
- Object clicking, generation.
Work-In-Progress
- [ ] TAA