ADD: object movement system
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@@ -6,10 +6,10 @@ Work-In-Progress Vulkan render engine
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Current structure:
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- Flexible render graph system with multiple render passes, Hot reloading
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- Deferred rendering
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- PBR (IBL is WIP), cascaded shadows, normal mapping (MikkTSpace tangents optional)
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- PBR, cascaded shadows, normal mapping (MikkTSpace tangents optional)
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- GLTF loading and rendering, primitive creation and rendering.
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- Supports texture compression(BCn, non glTF standard), LRU reload
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- IBL
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- Object clicking, generation.
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Work-In-Progress
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- [ ] TAA
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