ADD: planet quadtree texture boilerplate
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@@ -120,6 +120,12 @@ public:
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const GLTFMetallic_Roughness::MaterialConstants &constants,
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MaterialPass pass = MaterialPass::MainColor);
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// Access engine-provided fallback textures for procedural systems.
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VkImageView fallback_checkerboard_view() const;
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VkImageView fallback_white_view() const;
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VkImageView fallback_flat_normal_view() const;
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VkImageView fallback_black_view() const;
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const AssetPaths &paths() const { return _locator.paths(); }
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void setPaths(const AssetPaths &p) { _locator.setPaths(p); }
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