ADD: planet quadtree texture boilerplate
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@@ -669,6 +669,26 @@ std::shared_ptr<GLTFMaterial> AssetManager::createMaterialFromConstants(
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return createMaterial(pass, res);
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}
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VkImageView AssetManager::fallback_checkerboard_view() const
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{
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return (_engine) ? _engine->_errorCheckerboardImage.imageView : VK_NULL_HANDLE;
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}
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VkImageView AssetManager::fallback_white_view() const
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{
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return (_engine) ? _engine->_whiteImage.imageView : VK_NULL_HANDLE;
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}
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VkImageView AssetManager::fallback_flat_normal_view() const
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{
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return (_engine) ? _engine->_flatNormalImage.imageView : VK_NULL_HANDLE;
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}
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VkImageView AssetManager::fallback_black_view() const
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{
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return (_engine) ? _engine->_blackImage.imageView : VK_NULL_HANDLE;
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}
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std::shared_ptr<MeshAsset> AssetManager::getMesh(const std::string &name) const
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{
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auto it = _meshCache.find(name);
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