ADD: IBL engine side
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@@ -31,6 +31,7 @@ class AssetManager;
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class RenderGraph;
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class RayTracingManager;
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class TextureCache;
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class IBLManager;
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struct ShadowSettings
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{
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@@ -95,4 +96,5 @@ public:
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// Streaming subsystems (engine-owned)
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TextureCache* textures = nullptr; // texture streaming + cache
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IBLManager* ibl = nullptr; // optional IBL owner (if created by engine)
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};
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