EDIT: folder structure refactoring (src/core)
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@@ -1,6 +1,6 @@
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#include "pipelines.h"
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#include <fstream>
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#include <core/vk_initializers.h>
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#include <core/util/initializers.h>
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bool vkutil::load_shader_module(const char *filePath, VkDevice device, VkShaderModule *outShaderModule)
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{
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