EDIT: folder structure refactoring (src/core)
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@@ -3,16 +3,16 @@
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#include <algorithm>
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#include <unordered_set>
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#include "ibl_manager.h"
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#include "texture_cache.h"
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#include "vk_sampler_manager.h"
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#include "vk_scene.h"
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#include "vk_swapchain.h"
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#include "core/engine_context.h"
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#include "core/vk_resource.h"
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#include "core/vk_device.h"
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#include "core/vk_descriptor_manager.h"
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#include "core/frame_resources.h"
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#include "core/assets/ibl_manager.h"
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#include "core/assets/texture_cache.h"
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#include "core/pipeline/sampler.h"
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#include "scene/vk_scene.h"
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#include "core/device/swapchain.h"
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#include "core/context.h"
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#include "core/device/resource.h"
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#include "core/device/device.h"
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#include "core/descriptor/manager.h"
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#include "core/frame/resources.h"
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#include "render/graph/graph.h"
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void TransparentPass::init(EngineContext *context)
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