EDIT: folder structure refactoring (src/core)

This commit is contained in:
2025-11-27 11:26:57 +09:00
parent a816864c88
commit 2182b02f4a
79 changed files with 291 additions and 277 deletions

122
src/core/device/resource.h Normal file
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#pragma once
#include <core/types.h>
#include <functional>
#include <vector>
class DeviceManager;
class RenderGraph;
struct FrameResources;
// VMA-backed allocator + upload helper.
// Creates buffers/images, offers an immediate-submit path, and supports
// deferring uploads into a single Render Graph transfer pass per frame.
class ResourceManager
{
public:
struct MipLevelCopy
{
uint64_t offset{0};
uint64_t length{0};
uint32_t width{0};
uint32_t height{0};
};
struct BufferCopyRegion
{
VkBuffer destination = VK_NULL_HANDLE;
VkDeviceSize dstOffset = 0;
VkDeviceSize size = 0;
VkDeviceSize stagingOffset = 0;
};
struct PendingBufferUpload
{
AllocatedBuffer staging;
std::vector<BufferCopyRegion> copies;
};
struct PendingImageUpload
{
AllocatedBuffer staging;
VkImage image = VK_NULL_HANDLE;
VkExtent3D extent{0, 0, 0};
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageLayout initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
bool generateMips = false;
uint32_t mipLevels = 1;
// For multi-region (per-mip) uploads
std::vector<VkBufferImageCopy> copies;
};
void init(DeviceManager *deviceManager);
void cleanup();
AllocatedBuffer create_buffer(size_t allocSize, VkBufferUsageFlags usage, VmaMemoryUsage memoryUsage) const;
void destroy_buffer(const AllocatedBuffer &buffer) const;
AllocatedImage create_image(VkExtent3D size, VkFormat format, VkImageUsageFlags usage,
bool mipmapped = false) const;
// Variant with explicit mip level count (>=1). If 0, computes full chain when mipmapped.
AllocatedImage create_image(VkExtent3D size, VkFormat format, VkImageUsageFlags usage,
bool mipmapped, uint32_t mipLevelsOverride) const;
AllocatedImage create_image(const void *data, VkExtent3D size, VkFormat format, VkImageUsageFlags usage,
bool mipmapped = false);
// Variant with explicit mip level count used for generate_mipmaps.
AllocatedImage create_image(const void *data, VkExtent3D size, VkFormat format, VkImageUsageFlags usage,
bool mipmapped, uint32_t mipLevelsOverride);
// Create an image from a compressed payload (e.g., KTX2 pre-transcoded BCn).
// 'bytes' backs a single staging buffer; 'levels' provides per-mip copy regions.
// No GPU mip generation is performed; the number of mips equals levels.size().
AllocatedImage create_image_compressed(const void* bytes, size_t size,
VkFormat fmt,
std::span<const MipLevelCopy> levels,
VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT);
// Create a layered image (2D array or cubemap) from a compressed payload.
// - 'bytes' is the full KTX2 data payload staged into one buffer
// - 'regions' lists VkBufferImageCopy entries (one per mip × layer)
// - 'mipLevels' and 'layerCount' define the image subresource counts
// - for cubemaps, pass flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT and layerCount=6
AllocatedImage create_image_compressed_layers(const void* bytes, size_t size,
VkFormat fmt,
uint32_t mipLevels,
uint32_t layerCount,
std::span<const VkBufferImageCopy> regions,
VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT,
VkImageCreateFlags flags = 0);
void destroy_image(const AllocatedImage &img) const;
GPUMeshBuffers uploadMesh(std::span<uint32_t> indices, std::span<Vertex> vertices);
void immediate_submit(std::function<void(VkCommandBuffer)> &&function) const;
bool has_pending_uploads() const;
const std::vector<PendingBufferUpload> &pending_buffer_uploads() const { return _pendingBufferUploads; }
const std::vector<PendingImageUpload> &pending_image_uploads() const { return _pendingImageUploads; }
void clear_pending_uploads();
void process_queued_uploads_immediate();
void register_upload_pass(RenderGraph &graph, FrameResources &frame);
void set_deferred_uploads(bool enabled) { _deferUploads = enabled; }
bool deferred_uploads() const { return _deferUploads; }
private:
DeviceManager *_deviceManager = nullptr;
// immediate submit structures
VkFence _immFence = nullptr;
VkCommandBuffer _immCommandBuffer = nullptr;
VkCommandPool _immCommandPool = nullptr;
std::vector<PendingBufferUpload> _pendingBufferUploads;
std::vector<PendingImageUpload> _pendingImageUploads;
bool _deferUploads = false;
DeletionQueue _deletionQueue;
};