EDIT: folder structure refactoring (src/core)
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@@ -2,7 +2,7 @@
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Extends the rendering pipeline to support multiple dynamic point lights alongside the existing directional sun light. All lighting calculations use a shared PBR (Cook-Torrance) BRDF implementation.
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- Files: `src/scene/vk_scene.h/.cpp`, `src/core/vk_types.h`, `shaders/lighting_common.glsl`
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- Files: `src/scene/vk_scene.h/.cpp`, `src/core/types.h`, `shaders/lighting_common.glsl`
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### Data Structures
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