ADD: game API docs
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@@ -174,6 +174,9 @@ public:
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// Debug: draw mesh BVH boxes for last pick
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bool _debugDrawBVH = false;
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// Last click selection (CPU ray or ID-buffer). Useful for game/editor code.
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const PickInfo &get_last_pick() const { return _lastPick; }
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// Debug: persistent pass enable overrides (by pass name)
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std::unordered_map<std::string, bool> _rgPassToggles;
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