EDIT: Docs and minor bug fixed
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@@ -576,6 +576,10 @@ void LoadedGLTF::clearAll()
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for (auto &[k, v]: meshes)
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{
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if (creator->_rayManager)
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{
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creator->_rayManager->removeBLASForBuffer(v->meshBuffers.vertexBuffer.buffer);
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}
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creator->_resourceManager->destroy_buffer(v->meshBuffers.indexBuffer);
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creator->_resourceManager->destroy_buffer(v->meshBuffers.vertexBuffer);
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}
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