EDIT: Docs and minor bug fixed
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@@ -7,6 +7,9 @@ class DeviceManager;
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class RenderGraph;
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struct FrameResources;
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// VMA-backed allocator + upload helper.
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// Creates buffers/images, offers an immediate-submit path, and supports
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// deferring uploads into a single Render Graph transfer pass per frame.
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class ResourceManager
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{
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public:
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