EDIT: Docs and minor bug fixed
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@@ -70,6 +70,8 @@ addPass(std::move(myPass));
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- Background (compute): Declares `ComputeWrite(drawImage)` and dispatches a selected effect instance.
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- Geometry (G-Buffer): Declares 3 color attachments and `DepthAttachment`, plus buffer reads for shared index/vertex buffers.
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- Lighting (deferred): Reads G‑Buffer as sampled images and writes to `drawImage`.
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- Shadows: Cascaded shadow maps render to per-frame transient depth images (four cascades). If Ray Query is enabled,
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the lighting pass additionally samples TLAS to evaluate shadow visibility according to the selected mode.
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- Transparent (forward): Writes to `drawImage` with depth test against `depthImage` after lighting.
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- ImGui: Inserted just before present to draw on the swapchain image.
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