ADD: async glTF texture preloading
This commit is contained in:
@@ -177,6 +177,9 @@ public:
|
||||
|
||||
const PickingDebug &getPickingDebug() const { return pickingDebug; }
|
||||
|
||||
// Returns the LoadedGLTF scene for a named GLTF instance, or nullptr if not found.
|
||||
std::shared_ptr<LoadedGLTF> getGLTFInstanceScene(const std::string &instanceName) const;
|
||||
|
||||
private:
|
||||
EngineContext *_context = nullptr;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user